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Steam News26 January 20242y ago

Adding in Objective Art

I recently finished Carpoon’s second last milestone to more clearly show objectives before matches. One more to go!

Full notes

Full Carpoon update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
  • Events
addedAnd I did add a setting to skip the objectives once you are used to them
changedOther Updates • Harpoonable start button replaced floating text
changedOnly 1 more milestone to go to improve some of the risk vs reward game essence in VS mode! I’ve already started by changing the “parking lot” in VS to waves as well to keep a limited number of targets.

I recently finished Carpoon’s second last milestone to more clearly show objectives before matches. One more to go!

Here's my devlog on implementing the objectives and other recent changes:

And I did add a setting to skip the objectives once you are used to them

Other Updates • Harpoonable start button replaced floating text

  • Signs that require holding the harpoon • Tried analog input to drive slower at times • Hold brake (L-Trigger) to go in reverse in tight spots

•Key art update

Only 1 more milestone to go to improve some of the risk vs reward game essence in VS mode! I’ve already started by changing the “parking lot” in VS to waves as well to keep a limited number of targets.

Thanks for reading and following along! -Tom

Source

Steam News / 26 January 2024

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