Full notes
Full Carpoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
I recently finished Carpoon’s second last milestone to more clearly show objectives before matches. One more to go!
Here's my devlog on implementing the objectives and other recent changes:
And I did add a setting to skip the objectives once you are used to them
Other Updates • Harpoonable start button replaced floating text
Signs that require holding the harpoon • Tried analog input to drive slower at times • Hold brake (L-Trigger) to go in reverse in tight spots
•Key art update
Only 1 more milestone to go to improve some of the risk vs reward game essence in VS mode! I’ve already started by changing the “parking lot” in VS to waves as well to keep a limited number of targets.
Thanks for reading and following along! -Tom
Source
Changelog.gg summarizes and formats this update. How we read updates.
