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Steam News29 January 201610y ago

AI Overhaul - V0.99

This week we did a major overhaul of the AI of all the entities of the game. Zombies, enemy soldiers and teammate. Your teammate will now stick close to you and has been trained to move out of the way when shot at.

Full notes

Full Carnivore Land update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
changedYour teammate will now stick close to you and has been trained to move out of the way when shot at.
changedFined tuned the zombies behaviour and pathfinding.
addedReworked the enemy soldiers' movement AI and added additional animations.
addedAlso, based on received feedback, we updated the collision geometry of the city level to be more accurate. If you spot any other issues, let us know. Finally, we added two new weapons, a sub machine gun and a sniper rifle.

Carnivore Land changes

changedYour teammate will now stick close to you and has been trained to move out of the way when shot at.
changedFined tuned the zombies behaviour and pathfinding.
addedReworked the enemy soldiers' movement AI and added additional animations.
addedAlso, based on received feedback, we updated the collision geometry of the city level to be more accurate. If you spot any other issues, let us know. Finally, we added two new weapons, a sub machine gun and a sniper rifle.

This week we did a major overhaul of the AI of all the entities of the game. Zombies, enemy soldiers and teammate.

  • Your teammate will now stick close to you and has been trained to move out of the way when shot at.

  • Fined tuned the zombies behaviour and pathfinding.

  • Reworked the enemy soldiers' movement AI and added additional animations.

Also, based on received feedback, we updated the collision geometry of the city level to be more accurate. If you spot any other issues, let us know. Finally, we added two new weapons, a sub machine gun and a sniper rifle.

Source

Steam News / 29 January 2016

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