Repeated intro
What changed
0 fixes5 additions2 changes0 removals
addedSince Early Access release I was working on a new system to implement in the game, something can already be seen in the game's screenshot published.
addedThis system will increase the difficulty of the game; completing missions will become harder than before. The Tyrant isn't just an abstract entity in the game, he/she is the only reason you are here and to feel more the "Oppression" this new mechanic will come in place to help you in that :D.
addedCataclysms are basically evolving malicious effects (debuff and other nasty effects) permanently applied to your heroes and sometime bonuses permanently applied to disciples. Those effects will increase in potency and effect amount as Weapon Forge grows : each Weapon Forge Stage will increase the potency of the Cataclysm, adding new effects and empowering the already applied ones. In other words the more missions you fail, the weaker you become, the stronger the disciples become and more likely you will lose the game.
changedCataclysms are Tyrants' power emanations, the more Weapon Forge Tyrant's Disciples collects, the more the Tyrant become stronger which translate in more debilitating effects of their Cataclysms.
changedEvery Tyrant Cataclysm will have different effects active per stage: some of those are common between Tyrants (all Tyrants' Cataclysm will provide these same effects per stage), some other will be related to the Tyrant chosen as enemy.
addedThis entire system will come along some little changes to the UI to be able to better show those "beautiful" new effects alongside with the ones already in the game (like Season Spells, Auras and active Rage Spells). In addition, new Tyrants will become available to choose from (with new disciples, Rage Spells and their own Cataclysms); a total of 7 Tyrants are planned to be available in the game, so keep following the game to know who they are ^^.
Carnival of Gods: Oppression changes
addedSince Early Access release I was working on a new system to implement in the game, something can already be seen in the game's screenshot published.
addedThis system will increase the difficulty of the game; completing missions will become harder than before. The Tyrant isn't just an abstract entity in the game, he/she is the only reason you are here and to feel more the "Oppression" this new mechanic will come in place to help you in that :D.
addedCataclysms are basically evolving malicious effects (debuff and other nasty effects) permanently applied to your heroes and sometime bonuses permanently applied to disciples. Those effects will increase in potency and effect amount as Weapon Forge grows : each Weapon Forge Stage will increase the potency of the Cataclysm, adding new effects and empowering the already applied ones. In other words the more missions you fail, the weaker you become, the stronger the disciples become and more likely you will lose the game.
changedCataclysms are Tyrants' power emanations, the more Weapon Forge Tyrant's Disciples collects, the more the Tyrant become stronger which translate in more debilitating effects of their Cataclysms.
changedEvery Tyrant Cataclysm will have different effects active per stage: some of those are common between Tyrants (all Tyrants' Cataclysm will provide these same effects per stage), some other will be related to the Tyrant chosen as enemy.
Since Early Access release I was working on a new system to implement in the game, something can already be seen in the game's screenshot published.
This system will increase the difficulty of the game; completing missions will become harder than before. The Tyrant isn't just an abstract entity in the game, he/she is the only reason you are here and to feel more the "Oppression" this new mechanic will come in place to help you in that :D.
Since it's almost christmas time, what to implement if not beautiful "Cataclysms"? :D
Cataclysms are basically evolving malicious effects (debuff and other nasty effects) permanently applied to your heroes and sometime bonuses permanently applied to disciples. Those effects will increase in potency and effect amount as Weapon Forge grows: each Weapon Forge Stage will increase the potency of the Cataclysm, adding new effects and empowering the already applied ones. In other words the more missions you fail, the weaker you become, the stronger the disciples become and more likely you will lose the game.
Cataclysms are Tyrants' power emanations, the more Weapon Forge Tyrant's Disciples collects, the more the Tyrant become stronger which translate in more debilitating effects of their Cataclysms.
Every Tyrant Cataclysm will have different effects active per stage: some of those are common between Tyrants (all Tyrants' Cataclysm will provide these same effects per stage), some other will be related to the Tyrant chosen as enemy.
This entire system will come along some little changes to the UI to be able to better show those "beautiful" new effects alongside with the ones already in the game (like Season Spells, Auras and active Rage Spells). In addition, new Tyrants will become available to choose from (with new disciples, Rage Spells and their own Cataclysms); a total of 7 Tyrants are planned to be available in the game, so keep following the game to know who they are ^^.
That's all for now people, keep follow the game here on steam, on socials and on discord to know more about the Cataclysms and the new Tyrants.
I hope it was a good read, see you in game ^^.
Simone