In this update1
Full notes
Full Carnival Hunt update
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What changed
- Gameplay
- Performance
- Fixes
- Server
Carnival Hunt changes
Hotfix:
Small Gate Collision fix
Sisters chase music implemented
Get in cannon -> get caught by mannequin -> crash fixed
Room generation fixed
After a trap mannequin is deactivated, it must be repaired before it can be activated again
Sisters better animations implementation
Circus 4F minor fix
Settings adjustments
Collision issues fixed
Tutorial collision issues fixed
Rope spot on 3f Ring fixed
Blocked Ticketman on 1f Ring fiexed
If bunny fell out of world he'll receive panic now
Destroy item with scissors -> hunter task not counted fixed
Hunter tasks completion will not grant divine powers to Hunter now
Fixed mannequins not breaking after a bunny is released via a skill check
Go in pile -> fall through ground fixed
Changed the repair time for Trap Mannequins
Prevented repair and bunny interaction points from overlapping
Small firework AOE to prevent double trap
Active imposter collision with Magician is disabled
Bunny won't be affected by scream if he's: in cage, in LeBox, jumping in Lost Hat, in rabbit pile, etc.
Jump into Ticketman -> start playing dead -> he's not detecting you fixed
Small count text size on resources fixed
Item spawns are shifted by 25% from corpses toward chests
"Unknown Hall" fixed
Bike crash fixed
Fixed an interaction timing bug after picking up a bunny
Bunnies can now place mousetraps on trap mannequins
Inventory item binding exposed to Key Settings
Microphone Selection in Main Menu fixed
Magician Kill action display fixed for gamepads
Key Settings getting missing fix WIP
Server fixes
Steam DRM
Play dead player bunny highlight flickering fixed
Ring 1 bench softlock fixed
Collision fixes
Gear spawn adjustment Amusement 2f
Black screen on start fixed
Source
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