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Steam News12 January 20265mo ago

7 Days until the release hype

Carnedge will go live on Steam in 7days! We wanted to share a little behind the scenes screenshots of how the game used to look before we decided to go with the current theme and style.

Full notes

Full CARNEDGE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Maps
changedSteam post imageBut as we got deeper into the actual gameplay, we hit a wall. Those big characters looked cool, but they were hard to manage when we wanted to throw hordes of enemies at you simply having a full blown battle happening on screen. It felt cramped
changedSteam post imageSteam post image We eventually landed on this retro inspired RPG look, heavily influenced by that classic Oneshark vibe. This shift has completely transformed the game, the screen is now a constant battlefield where you and your spawns tear through hordes of enemies.
changedTheres always something happening: your summons are constantly attacking and healing, your lantern is spitting out projectiles, and enemy hordes are just melting in front of you. We’re so excited for you to experience this journey of carrying the Lantern of Everlasting Flame across the darkened lands to that distant lighthouse. The flame has to be rekindled, it’s the only way to keep hope alive!

CARNEDGE changes

changedSteam post imageBut as we got deeper into the actual gameplay, we hit a wall. Those big characters looked cool, but they were hard to manage when we wanted to throw hordes of enemies at you simply having a full blown battle happening on screen. It felt cramped
changedSteam post imageSteam post image We eventually landed on this retro inspired RPG look, heavily influenced by that classic Oneshark vibe. This shift has completely transformed the game, the screen is now a constant battlefield where you and your spawns tear through hordes of enemies.
changedTheres always something happening: your summons are constantly attacking and healing, your lantern is spitting out projectiles, and enemy hordes are just melting in front of you. We’re so excited for you to experience this journey of carrying the Lantern of Everlasting Flame across the darkened lands to that distant lighthouse. The flame has to be rekindled, it’s the only way to keep hope alive!

Carnedge will go live on Steam in 7days!

We wanted to share a little behind the scenes screenshots of how the game used to look before we decided to go with the current theme and style.

So before the characters were huge and detailed, and we loved the atmosphere (as you can see here):

Steam post imageBut as we got deeper into the actual gameplay, we hit a wall. Those big characters looked cool, but they were hard to manage when we wanted to throw hordes of enemies at you simply having a full blown battle happening on screen. It felt cramped

Steam post imageSteam post image We eventually landed on this retro inspired RPG look, heavily influenced by that classic Oneshark vibe. This shift has completely transformed the game, the screen is now a constant battlefield where you and your spawns tear through hordes of enemies.

Theres always something happening: your summons are constantly attacking and healing, your lantern is spitting out projectiles, and enemy hordes are just melting in front of you. We’re so excited for you to experience this journey of carrying the Lantern of Everlasting Flame across the darkened lands to that distant lighthouse. The flame has to be rekindled, it’s the only way to keep hope alive!

Source

Steam News / 12 January 2026

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