In this update9
Full notes
Full Carnage in Space: Crucible update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Store
- Events
Carnage in Space: Crucible changes
Turns out the quality of the last update was not as assured as the title made it out to be. Whoops.
To make it up to you, this update brings not only a long list of fixes and improvements, but a new piece of music for Chapter 2!
And not to worry; we are still making headway towards the final content release. But in the meantime, enjoy another round of refinement to the content we've already got!
New Content
Added a few new codex pages. Some can be collected now; others will be obtainable during Kodon's story.
Audio
Added new music for Chapter 2
Cutscenes
Fixed a typo in Chapter 6
Fixed Tuhrahkkkii's position in Chapter 7 Intro B
Fixed several NPCs not talking to you in the epilogue
Fixed a typo in Chapter 4 (T) outro
Fixed the dropship's landing gear coming down too early in Tuhrahkkkii's hub intro cutscene
Graphics
Made the cave exit brighter in Chapter 6 intro
Redesigned the effects for water & acid to make them look even cleaner and more jank-free than the previous update
Removed a duplicate geyser in Chapter 7
Player/Weapons
Drastically reduced Kodon's hover time after accidentally making it too powerful in the previous update
Kodon's animation now changes when his hover fuel runs out
Slowed down the horizontal fire rate and sped up the vertical fire rate to match on Kodon's pistols
Removed the double-shot feature, added some start-up lag, and adjusted the animation for the basic shot of Kodon's cannon
Increased the duration (and total damage) of the beam shot of Kodon's cannon
When using a gamepad, with the default controls, the player will not jump while closing the shop menu
Level
Added new obstacles and setpieces to Chapter 2
Fixed enemies getting stuck in the ceiling and walls in the arena
Fixed the Chapter 4 (N) falling sequence not triggering properly in free/challenge mode
Removed a spike in Chapter 4 (N) that an enemy would always die on
Fixed the "Deadly Deadline" challenge in Chapter 8 causing an infinite instant-death loop
Regi will once more animate when spoken to in the shop
Regi does not appear in the shop until after Chapter 1; Bea's dialogue reflects this if asked
The shopkeepers' dialogue upon breaking a dummy is now non-interrupting
Fixed the Death's Door challenge not applying in Prologue (T)
Enemies
Fixed Flyboy flying off to the top of the screen during battle
Fixed Berserker drones not attacking
Fixed robot enemies dropping the wrong shrapnel
Fixed Aquatic Workers getting stuck in the air after getting hit
Slightly reduced the velocity of Bursters when they bounce off of a wall
Interface
The melee/gun selector in the pause screen now selects the currently-equipped weapon when you open it
Added glyphs for arrow keys, in case they are used as keybinds
System
Fixed custom keybinds not being applied at the title screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
