In this update6
Full notes
Full Carnage in Space: Crucible update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello players! Welcome to our first post-release update! Phase 2 (the Tuhrahkkkii update) is still ongoing, but in the meantime I've got lots of things worth releasing a new build for.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Carnage in Space: Crucible changes
First up, we've got some new music in the game! Chapter 1 and the Mission Complete screen have had new music recorded to replace the old placeholder tracks. I personally feel Chapter 1's new theme alone is worth starting up the game just to listen to.
Secondly, there is now a speedrun timer, for people who are into that sort of thing! This feature is optional and can be turned on or off in the settings. If you want to show off your speedrunning chops, this timer will give you video proof of your accomplishments.
And our third change... is actually several dozen changes in one. There are 39 bullet points in today's patch notes, including balance changes, bug fixes, and other quality-of-life improvements. This also includes some new content that won't be properly showcased until the 2.0.0 update, but until then your playing experience should be that much better for them.
Reminder: If you want to see how progress is coming on the 2.0.0 update, don't forget to check out my devlog over on GameJolt!
Thanks for playing!
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Full changelog
Audio
Added new music to Chapter 1
Changed a song in a cutscene in Chapter 6
Replaced the victory/mission complete music
Cutscenes
Revised the intro cutscene for your first time in Dunest Spaceport
Fixed a bug where characters' names would sometimes be blank in certain cutscenes
Added engine SFX/VFX to the prologue outro cutscene
Fixed a bug that was causing the 2nd intro cutscene in Chapter 7 to get skipped
Weapons
Added the Grenade Belt weapon for Kodon
Added the Glaive weapon for Tuhrahkkkii
Added the Sawblade Boomerang weapon for Tuhrahkkkii
Weapons that hurt both the player and enemies (such as grenades) will do 1/2 of their usual damage to the player
Removed the 4th combo attack from the Clawblades
The Clawblades dash attack only hits 2 times instead of 3
The Clawblades beam deals the full damage, passes through walls, and has reduced range
Reduced damage multiplier for Tuhrahkkkii's supercharged attacks from 2x to 1.5x
Tuhrahkkkii's combo finisher can be used without buying an upgrade
Reduced the duration of Tuhrahkkkii's Berserker Rush from 7s to 6
The Brute Force Booster nanotech will no longer activate partway through a combo, hitting the enemy out of reach
Level
Lowered the boss arena platforms in Chapter 6U, so that all player characters can reach them with a basic jump
Prevented the player from leaving the falling cave sequence in Chapter 4N the way they came, which would softlock the game
Reduced the movement of one platform in Chapter 4N to make the player less likely to miss the jump
Changed up some of the boss waves in the arena
Adjusted the camera in the Chapter 1 boss fight to keep the boss on screen at all times
Fixed the player's ammo not fully restoring after dying and respawning in Chapter 1 (and elsewhere?)
Made some more roofs walkable in Chapter 1
Fixed a bug preventing the minibosses from activating during Chapter 8
Enemies
Developed a new flying enemy AI with natural, physics-based movement
Flying enemies now take knockback from damage, just like walking enemies do
Reduced the speed of the Sentry Drone & Assault Drone to compensate for their improved AI
Fixed some enemies not reinitializing their AI after reloading a checkpoint
Improved the visual effects when breaking a Riot Trooper's shield
In hard mode, Zarres' jump attack creates shockwaves. Additionally, this shakes the screen.
Various balance and behavior tweaks to the 4N boss
Various balance and FX tweaks to the 6N boss
Added a new attack to the Chapter 6N boss (hard mode only)
Adjusted enemy pathfinding AI to not stray too far or too early from their patrol zones
Interface
Added a Speedrun timer (which can be enabled in Settings)
Keyboard keys in the UI now have a distinct background
Pressing the back button (Backspace) now exits tabbed menus in 1 fewer button-press
Source
Changelog.gg summarizes and formats this update. How we read updates.
