Full notes
Full Carhem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Compatibility
- Performance
Carhem 0.4.3 is here!
... along with 11 other updates!
I've been working incredibly hard to update Carhem with new features and give it a facelift, I'll try to keep the patch notes short here
Major changes/additions:
RESKINNED THE ENTIRE GAME! It looks much better now!
6 new cars!
2 new maps!
Items (15 items so far, and 3 different rarities!)
Air dashes! This added so much fun to the game
Vehicle damage (not visual, you just send opponents further when they have more damage!)
Xbox/PS5 controller support!
Lobby browsing
Items:
Common:
Mighty Shield - Reduce damage taken by 20%
Cursed Dagger - Increase damage dealt by 20%
Super Oil (Common) - Gain 250 engine power
Shimmering Gears (Common) - Gain 10km/h top speed
Friendly Anvil - Gain 100kg weight
Fresh Brake Fluid - Gain 200 braking power
Rare:
Super Oil (Rare) - Gain 500 engine power
Grippy Tire (Rare) - Gain 0.1 tire friction
Shimmering Gears (Rare) - Gain 20km/h top speed
Jet Fuel - Air dashes get stronger
Legendary:
Grippy Tire (Legendary) - Gain 0.2 tire friction
Cloud In A Balloon - Gain an extra jump
Torque Fuse - Upgrade to all wheel drive
Zesty Lemon - Gain an extra air dash!
Golden Bullets - Double the impact of critical hits!
On top of the major changes, I have improved the stability and fixed various issues - the game is as stable as it's every been, and I look forward to continuing to update it! I'll also be publishing a free demo soon
Source
Changelog.gg summarizes and formats this update. How we read updates.
