Full notes
Full Cargo Company update
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What changed
- Compatibility
- Gameplay
- Maps
- UI and audio
Cargo Company changes
After 2 years in development and 10 updates during Early Access, Cargo Company is finally out of early access! Thank you all very much who supported the development of the game with your feedback, bug reports and suggestions!
Recap Since the first public beta, the game has been improved quite a lot. It looks like quite a different game since the first public release. Here is a short list of the major features which were added during the last year:
We added Mars, Ceres, Europa and Titan as playable planets to the game
Competitor AIs - both for rocket and train lines
Tunnels
Research
More train and truck vehicle types
Advanced resource loading settings
New city buildings
Station replacement tool
Terrain generation options
Tons and tons of gameplay tweaks
Changes in this update:
The automatic railroad laying algorithm has been improved a bit to handle specific special situations better.
The competitor AIs now sometimes use more aggressive and better routes for building their transportation lines
You can now colonize Ceres and Titan now a bit earlier
Autofocus change in the line manager is more smooth now
Dragging the view with the right mouse button (or trackpad) is now nicer on notebooks/laptops
Minor bugfixes
What's Next? Of course this is not the end: We will now be focusing on bugfixing, but still eventually add more features if enough people suggest them. Maybe we can add more train and truck models? Maybe even another planet? We will see!
Thanks! Thanks again for supporting the game and sending in your feedback! Without your help, the game would looks different today.
Source
Changelog.gg summarizes and formats this update. How we read updates.
