What changed
0 fixes1 addition3 changes0 removals
addedThis patch introduces a new level (The Hub), with a new puzzle game inspired mode. It also implements reactive grass, and a music track, to make driving around feel a bit less lonely.
changedDoris will now always be active at every location when a game starts, to eliminate those frustrating times when you forget to check the map, and dash over to the servo, only to find it empty.
changedFlailing has been reworked a little on the back end, this shouldn't have too much of an effect on normal gameplay, but makes it visually a lot less harsh, and it does mean that it's arguably more effective at extremely high (350+) tempo values.
changedExploseora has also had its visuals tweaked, so now the dark part of its overlay respects the cut-out, which helps a little with visibility, and a fair bit with its strobing.
Careening changes
addedThis patch introduces a new level (The Hub), with a new puzzle game inspired mode. It also implements reactive grass, and a music track, to make driving around feel a bit less lonely.
changedDoris will now always be active at every location when a game starts, to eliminate those frustrating times when you forget to check the map, and dash over to the servo, only to find it empty.
changedFlailing has been reworked a little on the back end, this shouldn't have too much of an effect on normal gameplay, but makes it visually a lot less harsh, and it does mean that it's arguably more effective at extremely high (350+) tempo values.
changedExploseora has also had its visuals tweaked, so now the dark part of its overlay respects the cut-out, which helps a little with visibility, and a fair bit with its strobing.
Welcome to the first content update for Careening: The Hub.
This patch introduces a new level (The Hub), with a new puzzle game inspired mode. It also implements reactive grass, and a music track, to make driving around feel a bit less lonely.
Other Changes are pretty minor:
Doris will now always be active at every location when a game starts, to eliminate those frustrating times when you forget to check the map, and dash over to the servo, only to find it empty.
Quest time across the board has been upped by 15 seconds.
Flailing has been reworked a little on the back end, this shouldn't have too much of an effect on normal gameplay, but makes it visually a lot less harsh, and it does mean that it's arguably more effective at extremely high (350+) tempo values.
Exploseora has also had its visuals tweaked, so now the dark part of its overlay respects the cut-out, which helps a little with visibility, and a fair bit with its strobing.
Car Handling has had a few tweaks for low-med speed, particularly as the Speed stat increases, will need to monitor how this goes, but it should improve the general "feel."
Happy sailing!