What changed
1 fix2 additions1 change0 removals
addedAdded new status effect: - Strength - Grants bonus damage to all abilities equal to your Strength. Given that your Strength is above 0, lose 1 Strength at the end of each of your turns.
addedAdded 4 new abilities: - Bulk Up: Gain 1 Strength [Reusable] - Enrage: Deal [CARD] Damage, Your opponent gains 2 Strength - Reckless Fury: Take 4 Damage, Gain 2 Strength - Unstable Concoction: Gain 2 Strength, Inflict 2 Poison on yourself
fixedBug Fixes: - Fixed a bug where Suit Up granted 7 armour rather than the specified 6. - Fixed a bug in which Fire Bolt would fail to activate for both the player and enemies.
changedBalances/Changes: - Investment: Take 3 Damage, Gain 12 Armour --> Lose 3 HP, Gain 8 Armour - Rapid Fire: Requirement [>8] --> Requirement [>9] - Various small balances to enemy HP amounts
CardShark changes
addedAdded new status effect: - Strength - Grants bonus damage to all abilities equal to your Strength. Given that your Strength is above 0, lose 1 Strength at the end of each of your turns.
addedAdded 4 new abilities: - Bulk Up: Gain 1 Strength [Reusable] - Enrage: Deal [CARD] Damage, Your opponent gains 2 Strength - Reckless Fury: Take 4 Damage, Gain 2 Strength - Unstable Concoction: Gain 2 Strength, Inflict 2 Poison on yourself
fixedBug Fixes: - Fixed a bug where Suit Up granted 7 armour rather than the specified 6. - Fixed a bug in which Fire Bolt would fail to activate for both the player and enemies.
changedBalances/Changes: - Investment: Take 3 Damage, Gain 12 Armour --> Lose 3 HP, Gain 8 Armour - Rapid Fire: Requirement [>8] --> Requirement [>9] - Various small balances to enemy HP amounts
CardShark Update v0.22 Notes:
Added new status effect: - Strength - Grants bonus damage to all abilities equal to your Strength. Given that your Strength is above 0, lose 1 Strength at the end of each of your turns.
Added 4 new abilities: - Bulk Up: Gain 1 Strength [Reusable] - Enrage: Deal [CARD] Damage, Your opponent gains 2 Strength - Reckless Fury: Take 4 Damage, Gain 2 Strength - Unstable Concoction: Gain 2 Strength, Inflict 2 Poison on yourself
Bug Fixes: - Fixed a bug where Suit Up granted 7 armour rather than the specified 6. - Fixed a bug in which Fire Bolt would fail to activate for both the player and enemies.
Balances/Changes: - Investment: Take 3 Damage, Gain 12 Armour --> Lose 3 HP, Gain 8 Armour - Rapid Fire: Requirement [>8] --> Requirement [>9] - Various small balances to enemy HP amounts