In this update4
Full notes
Full CardScrawl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
CardScrawl changes
This update focuses on polish, bug fixes, and improving gameplay clarity across multiple systems. Thanks for all your feedback and support.
Combat and Gameplay Fixes
Vampiric Strike Phase Status: Will now display "Vampiric Strike" instead of "Leech"
Vampiric Strike Feedback Improved: Creatures with Vampiric Strike now display a +{x} healing value during the combat phase to indicate the amount healed. This resolves a visual bug where unrelated tiles were being highlighted.
Creature Attack Clarity: Creature attack interactions have been made more clear during combat.
- Opponent Summon FixFixed an issue where opponents could sometimes summon a creature without having enough mana. This previously resulted in a flame sigil icon appearing incorrectly next to the opponent's mana roll.
UI and Visual Updates
- Phase Status DisplayFixed cases where the wrong phase name was displayed during gameplay.
Help Button Glyph: The help button now correctly reflects the active control scheme (keyboard or controller) when opened.
- Resume Run MenuUpdated keyboard/controller input behavior. The menu can now be closed by pressing the back button on either input method.
Progression and Unlocks
- Character Unlock FixFixed an issue where some characters were not unlocking properly, despite achievements being awarded. This bug was preventing approximately nine champions from becoming available.
Chaos Hardcore Progression: Chaos Hardcore mode now correctly tracks character unlock progress.
Champion Fixes
- Weeping MaidenFixed a bug where Weeping Maiden was losing health at the end of each turn unintentionally.
Source
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