HomeGamesUpdatesPricingMethodology
Steam News1 February 20233y ago

1.2.0 Release

Hello again! This is a big patch so buckle up! Building changes There were only two of them before, but with the addition of three new ones I knew that I had to make some changes.

In this update6

Full notes

Full Cards with Personalities update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again!

What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Balance
addedBuilding changesThere were only two of them before, but with the addition of three new ones I knew that I had to make some changes. I decided to treat them as minions but with some extra rules.
changedBuilding changesThey now stay active between turns and are moved to the graveyard when no defence is left or when replaced by another building.
changedBuilding changesThis should make them more balanced as now you cannot pick up all the buildings during a round without sacrificing some defence.
changedNew modeThree modifiers is picked out based on the date. They can be positive, like starting with better cards, or negative like taking damage every time you discard a card.
changedBalance changesTemporary house Block 4 -> 3
changedBalance changesOverworked programmer 1 Attack -> 2 Gold
Temporary house Block43Temporary house Block decreased, nerfTrickster Hipster Gold21Trickster Hipster Gold decreased, nerfChallenge mode - Start health3230Challenge mode - Start health decreased, nerf

Cards with Personalities changes

addedThere were only two of them before, but with the addition of three new ones I knew that I had to make some changes. I decided to treat them as minions but with some extra rules.
changedThey now stay active between turns and are moved to the graveyard when no defence is left or when replaced by another building.
changedThis should make them more balanced as now you cannot pick up all the buildings during a round without sacrificing some defence.
changedThree modifiers is picked out based on the date. They can be positive, like starting with better cards, or negative like taking damage every time you discard a card.
changedTemporary house Block 4 -> 3

This is a big patch so buckle up!

Building changes

There were only two of them before, but with the addition of three new ones I knew that I had to make some changes. I decided to treat them as minions but with some extra rules.

They now stay active between turns and are moved to the graveyard when no defence is left or when replaced by another building.

This should make them more balanced as now you cannot pick up all the buildings during a round without sacrificing some defence.

New Cards

BEE Aidoxe Statue

Posh Tooth Fairy

Peaceful Robot

Wild Stone

Glitchy Furnace

New mode

I wanted a mode that could be played forever but also relaxing. So Daily mode was created!

Three modifiers is picked out based on the date. They can be positive, like starting with better cards, or negative like taking damage every time you discard a card.

A random boss will also be picked out.

You have one try each day! Some days will be very tricky and other days the luck will be on your side. Hope you have fun playing this mode!

Balance changes

Temporary house Block 4 -> 3

Overworked programmer 1 Attack -> 2 Gold

Trickster Hipster Gold 2 -> 1 + 1 draw

Challenge mode - Start health 32 -> 30

General changes

  • Added a floor indication so its easier to see that new floors unlocks in the boss view - Improve the background when last boss is selected in the boss view - Improve readability on the info banner - Improve readability all over the game - Bug fixes

Maybe most important with this patch is the secret I hid! Good luck finding it!

Have an awesome day!

/ Sebastian

Source

Steam News / 1 February 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.