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Steam News29 April 20262mo ago

We are LIVE!

Hey Players! Our new " Coming Soon " page for "Cards N Zombies" is now live! This is a big milestone for us, and we want to thank you all for your support so far.

Full notes

Full Cards n Zombies update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Players!

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedOur new " Coming Soon " page for "Cards N Zombies" is now live!
addedThis game is an experimental exotic approach to a card game design, but nevertheless, we understand our fans, so we also added light RPG elements, management, tactics, and that special ingredient from our 16 BIT NIGHTS magic.
changedExperimental approach, first time when I was able to test the core game mechanics + make the first early balance draft with actually printed mockup cards.
changedWe used a diegetic interface design for the game, mixed with normal maps for the pixelart in order to create those 3D light effects.
changedIf you enjoy what you see: SMASH THAT WISHLIST BUTTON WITH NO MERCY !

Cards n Zombies changes

addedOur new " Coming Soon " page for "Cards N Zombies" is now live!
addedThis game is an experimental exotic approach to a card game design, but nevertheless, we understand our fans, so we also added light RPG elements, management, tactics, and that special ingredient from our 16 BIT NIGHTS magic.
changedExperimental approach, first time when I was able to test the core game mechanics + make the first early balance draft with actually printed mockup cards.
changedWe used a diegetic interface design for the game, mixed with normal maps for the pixelart in order to create those 3D light effects.
changedIf you enjoy what you see: SMASH THAT WISHLIST BUTTON WITH NO MERCY !

Our new " Coming Soon " page for "Cards N Zombies" is now live!

This is a big milestone for us, and we want to thank you all for your support so far.

This is our second project official reveal out of the 4 projects we work on now, during our 4 projects at the same time marathon approach.

This game is an experimental exotic approach to a card game design, but nevertheless, we understand our fans, so we also added light RPG elements, management, tactics, and that special ingredient from our 16 BIT NIGHTS magic.

This is how it started.

Experimental approach, first time when I was able to test the core game mechanics + make the first early balance draft with actually printed mockup cards.

Then I made the entire art using the old version of Windows Paint 98.

And my partner for this project cavalie.ro came and made my art alive.

We used a diegetic interface design for the game, mixed with normal maps for the pixelart in order to create those 3D light effects.

If you enjoy what you see: SMASH THAT WISHLIST BUTTON WITH NO MERCY !

Regards,

Cristi P. - 16 BIT NIGHTS

Source

Steam News / 29 April 2026

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