Full notes
Full Cards n Zombies update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Players!
What changed
- Gameplay
- Balance
- UI and audio
Cards n Zombies changes
Our new " Coming Soon " page for "Cards N Zombies" is now live!
This is a big milestone for us, and we want to thank you all for your support so far.
This is our second project official reveal out of the 4 projects we work on now, during our 4 projects at the same time marathon approach.
This game is an experimental exotic approach to a card game design, but nevertheless, we understand our fans, so we also added light RPG elements, management, tactics, and that special ingredient from our 16 BIT NIGHTS magic.
This is how it started.
Experimental approach, first time when I was able to test the core game mechanics + make the first early balance draft with actually printed mockup cards.
Then I made the entire art using the old version of Windows Paint 98.
And my partner for this project cavalie.ro came and made my art alive.
We used a diegetic interface design for the game, mixed with normal maps for the pixelart in order to create those 3D light effects.
If you enjoy what you see: SMASH THAT WISHLIST BUTTON WITH NO MERCY !
Regards,
Cristi P. - 16 BIT NIGHTS
Source
Changelog.gg summarizes and formats this update. How we read updates.
