Full notes
Full Cards & Crystals update
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What changed
- Maps
- Gameplay
- Events
- UI and audio
The Puzzle Mode challenges you with 50 tricky scenarios. Use your wits to win the game before time runs out. Puzzle Mode unlooks after you reach Level 11.
Fed up with fighting your opponents' overpowered decks? Switch roles in Mirror Mode and play as a god, dragon ... or a squirrel, if you're unlucky. Mirror Mode unlooks after you reach Level 22.
Change your difficulty: Adjust the AI to take mercy on you or do her very best to ruin your day. Grind like it's free-to-play or get that whale treatment, without any additional costs of course.
Zeru, the mapmaker will help you find the opponents you want. But his help comes at a price. Look for him in the tavern after you've won a few random encounters. His maps should be a great help in the endgame.
Over 20 new cards have been added to the game to offer new strategic possibilities. Many of you asked to make troops more viable in the early game and we listened. The Running Boots will help you cheat out those gods and dragons.
And that's not all:
- New worlmap eventsLook out for new vendors that sell all kinds of cards
12 new Achievements: Beat the final boss with common cards, fight to a draw or teach Blubellie a lesson in dramatic irony
Two new secret game modes
Quality of life improvements and bugfixes
More smalltalk
Over one hour of new music
Thank you to all players - you have been awesome! Also a big thank you to Jan for creating the beautiful puzzle mode soundtrack (and testing my devious puzzles) and Eisfüchsin for helping with card illkustrations and awesome promotional artwork!
Source
Changelog.gg summarizes and formats this update. How we read updates.
