What changed
0 fixes2 additions3 changes1 removal
addedOur first expansion set is ready, featuring 41 new cards! 1 of these cards is available for FREE in the shop. The other 40 can be obtained through crafting or normal card packs. In addition, all 40 cards can be purchased directly in a special shop bundle.
addedAn exclusive collection of holiday Castles has also been added to the shop! This is a limited time offer, so pick them up soon!
changedIn addition, major revisions have been made to gameplay and card balance. Please see the complete notes on our community Discord! Also note that most changed cards can be refunded for full shard value for a short period of time following the patch.
removedRANKING SYSTEM Players no longer lose stars in Bronze, but the number of stars per tier is increased to 5. This should result in players moving through Bronze more quickly than before.
changedGAMEPLAY Trap Limit increased to 5. Traps now display as different colors to denote which faction they belong to. Druid traps now cost 3. Ninja traps now cost 3. Pirate traps now cost 1. Crusader traps now cost 1.
changedCARDS Transcribe: Copied card now costs 3 (was 2). Troll Toll: Bridge Troll stats reduced to 4/3. (was 6/3). Storm Weapon: Now gives +2/+1 (was +2 attack). Cosmic Equation: Now costs 4, but sets HP to 1 (was 1 gold and set HP to 2). Smuggling Ring: Cost increased to 4, and Contraband count reduced to 3 (was 3 and 4). Resourceful Privateer: No longer requires no treasure, but Contraband count reduced to 2 (was 3). Stats reduced to 3/3. Snowy Owl: Stats reduced to 1/3 (was 2/3). Dwarf Paladin: Stats changed to 1/5 (was 2/4). Wizard: Changed to Warcry: Draw a spell. Stats changed to 3/1. Salahar Spitefish: Stats changed to 1/3 (was 2/3). Army of the Dead: Cost increased to 3 (was 2). Wolf: Stats reduced to 1/2 (was 1/4). Pack Hunting: Cost increased to 5 (was 4). Velociraptor: Stats reduced to 2/2 (was 3/2). Dinosaur Nest: Cost increased to 4 (was 3). Sea Witch: Stats reduced to 2/2 (was 2/3). Skeletal Squire: Cost increased to 4 (was 3). Stats changed to 1/3 (was 2/3). Sacrificial Knife: Cost increased to 4 (was 3). Imp: Changed to add a random Warlock spell to your hand. Priest: Stats changed to 1/4 (was 2/3). Corpse Explosion: Now only hits units. Cost reduced to 5 (was 6). Dwarven Blacksmith: Now only copies one random Item, but cost reduced to 2 (was 3 and copied all Items). Stats reduced to 1/4 (was 2/4). Developer’s Note: As we add more items to the game, blacksmith is continually creating new problem builds. It is very hard to create balanced cards when you have to plan around players having 8 copies of them in hand at once, and long term this isn’t the role we want Items to play (duplication and “hunting in packs” is a better fit for Beasts). We want to have a large variety of items with different abilities so they can be a fun random pool for the dwarves in future expansions, and this sort of mechanic is inhibiting our designs. Yaarhym Titan: HP reduced to 8. Resurrection: Cost limit of resurrected ally reduced to 3 (was 5). We believe this threshold shift will be easier to manage far into the future. Minotaur: When it slays an enemy, it now gains Berserk instead of drawing a card. Vaskrheim Warrior: Attack reduced to 3 (was 4). Spellsurge Adept: Attack reduced to 1 (was 2). Thief: Changed to give a 3-Cost Contraband instead of an Item. Faithful Drake: Changed to give a random healing spell instead of an Item. Stats reduced to 2/3 (was 3/3). Lifewell: Buff for drawn units increased to +2/+2 (was +2 health). Cannoneer: Changed to cost 2 less if you are holding Contraband. Owlbear: Bonus reduced to +2/+2 (was +3/+3). Stats increased to 4/5 (was 4/4). Screams of the Fallen: Now deals 10 damage plus 1 per 2 friendly units that died. Cost reduced to 9. Note: The scaling on this card has been pretty ridiculous in long running games, it is far too reliable for ending a game outright and doesn't require much in the way of build-around to work. We want players to have to work harder to generate big Scream damage. The Kraken: Now costs 10, with 10/10 stats and Berserk, and deals 3 damage to pulled units. Note: We want the Kraken to be a lot more hype. The increased cost and power should make this card truly worth of spending an extra turn to summon it.
Cards and Castles 2 changes
addedOur first expansion set is ready, featuring 41 new cards! 1 of these cards is available for FREE in the shop. The other 40 can be obtained through crafting or normal card packs. In addition, all 40 cards can be purchased directly in a special shop bundle.
addedAn exclusive collection of holiday Castles has also been added to the shop! This is a limited time offer, so pick them up soon!
changedIn addition, major revisions have been made to gameplay and card balance. Please see the complete notes on our community Discord! Also note that most changed cards can be refunded for full shard value for a short period of time following the patch.
removedRANKING SYSTEM Players no longer lose stars in Bronze, but the number of stars per tier is increased to 5. This should result in players moving through Bronze more quickly than before.
changedGAMEPLAY Trap Limit increased to 5. Traps now display as different colors to denote which faction they belong to. Druid traps now cost 3. Ninja traps now cost 3. Pirate traps now cost 1. Crusader traps now cost 1.
Our first expansion set is ready, featuring 41 new cards! 1 of these cards is available for FREE in the shop. The other 40 can be obtained through crafting or normal card packs. In addition, all 40 cards can be purchased directly in a special shop bundle.
An exclusive collection of holiday Castles has also been added to the shop! This is a limited time offer, so pick them up soon!
In addition, major revisions have been made to gameplay and card balance. Please see the complete notes on our community Discord! Also note that most changed cards can be refunded for full shard value for a short period of time following the patch.
RANKING SYSTEM Players no longer lose stars in Bronze, but the number of stars per tier is increased to 5. This should result in players moving through Bronze more quickly than before.
GAMEPLAY Trap Limit increased to 5. Traps now display as different colors to denote which faction they belong to. Druid traps now cost 3. Ninja traps now cost 3. Pirate traps now cost 1. Crusader traps now cost 1.
CARDS Transcribe
Copied card now costs 3 (was 2).
Troll Toll
Bridge Troll stats reduced to 4/3. (was 6/3).
Storm Weapon
Now gives +2/+1 (was +2 attack).
Cosmic Equation
Now costs 4, but sets HP to 1 (was 1 gold and set HP to 2).
Smuggling Ring
Cost increased to 4, and Contraband count reduced to 3 (was 3 and 4).
Resourceful Privateer
No longer requires no treasure, but Contraband count reduced to 2 (was 3). Stats reduced to 3/3.
Snowy Owl
Stats reduced to 1/3 (was 2/3).
Dwarf Paladin
Stats changed to 1/5 (was 2/4).
Wizard
Changed to Warcry: Draw a spell. Stats changed to 3/1.
Salahar Spitefish
Stats changed to 1/3 (was 2/3).
Army of the Dead
Cost increased to 3 (was 2).
Wolf
Stats reduced to 1/2 (was 1/4).
Pack Hunting
Cost increased to 5 (was 4).
Velociraptor
Stats reduced to 2/2 (was 3/2).
Dinosaur Nest
Cost increased to 4 (was 3).
Sea Witch
Stats reduced to 2/2 (was 2/3).
Skeletal Squire
Cost increased to 4 (was 3). Stats changed to 1/3 (was 2/3).
Sacrificial Knife
Cost increased to 4 (was 3).
Imp
Changed to add a random Warlock spell to your hand.
Priest
Stats changed to 1/4 (was 2/3).
Corpse Explosion
Now only hits units. Cost reduced to 5 (was 6).
Dwarven Blacksmith
Now only copies one random Item, but cost reduced to 2 (was 3 and copied all Items). Stats reduced to 1/4 (was 2/4).
Developer’s Note
As we add more items to the game, blacksmith is continually creating new problem builds. It is very hard to create balanced cards when you have to plan around players having 8 copies of them in hand at once, and long term this isn’t the role we want Items to play (duplication and “hunting in packs” is a better fit for Beasts). We want to have a large variety of items with different abilities so they can be a fun random pool for the dwarves in future expansions, and this sort of mechanic is inhibiting our designs.
Yaarhym Titan
HP reduced to 8.
Resurrection
Cost limit of resurrected ally reduced to 3 (was 5). We believe this threshold shift will be easier to manage far into the future.
Minotaur
When it slays an enemy, it now gains Berserk instead of drawing a card.
Vaskrheim Warrior
Attack reduced to 3 (was 4).
Spellsurge Adept
Attack reduced to 1 (was 2).
Thief
Changed to give a 3-Cost Contraband instead of an Item.
Faithful Drake
Changed to give a random healing spell instead of an Item. Stats reduced to 2/3 (was 3/3).
Lifewell
Buff for drawn units increased to +2/+2 (was +2 health).
Cannoneer
Changed to cost 2 less if you are holding Contraband.
Owlbear
Bonus reduced to +2/+2 (was +3/+3). Stats increased to 4/5 (was 4/4).
Screams of the Fallen
Now deals 10 damage plus 1 per 2 friendly units that died. Cost reduced to 9.
Note
The scaling on this card has been pretty ridiculous in long running games, it is far too reliable for ending a game outright and doesn't require much in the way of build-around to work. We want players to have to work harder to generate big Scream damage.
The Kraken
Now costs 10, with 10/10 stats and Berserk, and deals 3 damage to pulled units.
Note
We want the Kraken to be a lot more hype. The increased cost and power should make this card truly worth of spending an extra turn to summon it.