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Steam News30 May 20188y ago

Weekly info 30.05.2018

Hey everyone! This was a slow week that got really fast right at the end of it. The great news is, I now have a new additional (awesome) CG artist who is working on the ending CGs at the moment.

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Full Cardinal Cross update

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Hey everyone! This was a slow week that got really fast right at the end of it. The great news is, I now have a new additional (awesome) CG artist who is working on the ending CGs at the moment. Chapter 12 script is advancing very quickly, and chapter 10 placement is halfway done. The bad news is, there will have to be a few weeks delay to the full release because of the last minute CG artists change. (I am still one CG artist down) I could actually rush and get the game ready by early to mid-June. But I wanted an extra week or two for testing and making sure everything is working properly. Because there are quite a few branching on chapter 11 and 12, the longer I have for testing, the better. And with the extra time, I thought I could add a few more CGs to some of the scenes I had to cut out due to timing issues. (One of the reasons for the delay.) All in all, I think we are still moving on without a last minute catastrophe. Just a small turbulence. Hopefully, it'll be worth the wait for you. As always feel free to give me your feedback and suggestions. See you next week! (Maybe I'll finally be able to announce the full release date?)

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHey everyone! This was a slow week that got really fast right at the end of it. The great news is, I now have a new additional (awesome) CG artist who is working on the ending CGs at the moment. Chapter 12 script is advancing very quickly, and chapter 10 placement is halfway done. The bad news is, there will have to be a few weeks delay to the full release because of the last minute CG artists change. (I am still one CG artist down) I could actually rush and get the game ready by early to mid-June. But I wanted an extra week or two for testing and making sure everything is working properly. Because there are quite a few branching on chapter 11 and 12, the longer I have for testing, the better. And with the extra time, I thought I could add a few more CGs to some of the scenes I had to cut out due to timing issues. (One of the reasons for the delay.) All in all, I think we are still moving on without a last minute catastrophe. Just a small turbulence. Hopefully, it'll be worth the wait for you. As always feel free to give me your feedback and suggestions. See you next week! (Maybe I'll finally be able to announce the full release date?)

Cardinal Cross changes

addedHey everyone! This was a slow week that got really fast right at the end of it. The great news is, I now have a new additional (awesome) CG artist who is working on the ending CGs at the moment. Chapter 12 script is advancing very quickly, and chapter 10 placement is halfway done. The bad news is, there will have to be a few weeks delay to the full release because of the last minute CG artists change. (I am still one CG artist down) I could actually rush and get the game ready by early to mid-June. But I wanted an extra week or two for testing and making sure everything is working properly. Because there are quite a few branching on chapter 11 and 12, the longer I have for testing, the better. And with the extra time, I thought I could add a few more CGs to some of the scenes I had to cut out due to timing issues. (One of the reasons for the delay.) All in all, I think we are still moving on without a last minute catastrophe. Just a small turbulence. Hopefully, it'll be worth the wait for you. As always feel free to give me your feedback and suggestions. See you next week! (Maybe I'll finally be able to announce the full release date?)

Source

Steam News / 30 May 2018

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