Full notes
Full Cardbot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Store
- Compatibility
Changelog
v0.0.4 Patch (3/7/24)
What's New
// new "system" > "options" menu in the pause menu (only the "input" menu works currently)
// added player stats to the pause menu
// added button mapping to most inputs
Changes
// changed the button binding for setting focus on quests
// adjusted ledgegrab hitbox
// added "loadTemp" file to directory
// added "questListArr" file to directory
Fixes
// improved pause menu graphics
// cardbot can now only grab one enemy at a time
// getting hit while grabbing caused cardbot animations to freeze
// fixed bug where cardbot has the idle animation in the air instead of falling animation
// fixed bug where ledge getup animation wasn't playing
// boxes now drop while taking damage
// fixed bug where clicking off game caused inputs to freeze
What's Next
NEXT SNAPSHOT: v0.1.0 Snapshot 1: The Dimension of Drought and Fear (3/14/24)
- Story Quest Chapter IThe Dimension of Drought and Fear - Time Trials - Quests - New Dimension: "Perel" - Finisher Arts & Combo Meter - Trinkets & Gadgets - New Up Tilt Animation - Weapons, NPCs, and Shops - Perel Enemies - Perel Native Flora
PATCHES:
- drop item duplication glitch
- enemy taking dmg when thrown
- adjust enemy placement
- fix auto jumping after f-tilt
- pause menu sfx
- Honcho Boss Rework(collisions, animations, etc.)
- Mnemon Boss Rework(balances, animations, etc.)
- Add repelling effect when attacking superarmor
- Redraw Shrine of Memories Background Art
- fix slide animation
- fixed door animations
- fix jab animation
- resume gravity for boxes in in air
UPCOMING SNAPSHOTS - inflation (economic) - day n night system - local fauna (endemic life) - widescreen support - more save slots - organized game directory - skip button - add in-game loading/masking animation(for hiding cutscene positioning and skipping dialogue) - enemy location indicators - add enemy overlap each other (including during knockback) - map unlock animations - more SFX - zone name indicator - more expansions, zone remodels and quests for the Overworld as development progresses (only between snapshot updates) - controller support - more languages
Source
Changelog.gg summarizes and formats this update. How we read updates.
