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Steam News8 March 20242y ago

v0.0.4 Patch

Changelog v0.0.4 Patch (3/7/24) What's New // new "system" > "options" menu in the pause menu (only the "input" menu works currently) // added player stats to the pause menu // added button mapping to most inputs Change

Full notes

Full Cardbot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes8 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Store
  • Compatibility
addedWhat's New// new "system" > "options" menu in the pause menu (only the "input" menu works currently)
addedWhat's New// added player stats to the pause menu
addedWhat's New// added button mapping to most inputs
changedChanges// changed the button binding for setting focus on quests
changedChanges// adjusted ledgegrab hitbox
addedChanges// added "loadTemp" file to directory

Changelog

v0.0.4 Patch (3/7/24)

What's New

  • // new "system" > "options" menu in the pause menu (only the "input" menu works currently)

  • // added player stats to the pause menu

  • // added button mapping to most inputs

Changes

  • // changed the button binding for setting focus on quests

  • // adjusted ledgegrab hitbox

  • // added "loadTemp" file to directory

  • // added "questListArr" file to directory

Fixes

  • // improved pause menu graphics

  • // cardbot can now only grab one enemy at a time

  • // getting hit while grabbing caused cardbot animations to freeze

  • // fixed bug where cardbot has the idle animation in the air instead of falling animation

  • // fixed bug where ledge getup animation wasn't playing

  • // boxes now drop while taking damage

  • // fixed bug where clicking off game caused inputs to freeze

What's Next

NEXT SNAPSHOT: v0.1.0 Snapshot 1: The Dimension of Drought and Fear (3/14/24)

  • Story Quest Chapter IThe Dimension of Drought and Fear - Time Trials - Quests - New Dimension: "Perel" - Finisher Arts & Combo Meter - Trinkets & Gadgets - New Up Tilt Animation - Weapons, NPCs, and Shops - Perel Enemies - Perel Native Flora

PATCHES:

  • drop item duplication glitch
  • enemy taking dmg when thrown
  • adjust enemy placement
  • fix auto jumping after f-tilt
  • pause menu sfx
  • Honcho Boss Rework(collisions, animations, etc.)
  • Mnemon Boss Rework(balances, animations, etc.)
  • Add repelling effect when attacking superarmor
  • Redraw Shrine of Memories Background Art
  • fix slide animation
  • fixed door animations
  • fix jab animation
  • resume gravity for boxes in in air

UPCOMING SNAPSHOTS - inflation (economic) - day n night system - local fauna (endemic life) - widescreen support - more save slots - organized game directory - skip button - add in-game loading/masking animation(for hiding cutscene positioning and skipping dialogue) - enemy location indicators - add enemy overlap each other (including during knockback) - map unlock animations - more SFX - zone name indicator - more expansions, zone remodels and quests for the Overworld as development progresses (only between snapshot updates) - controller support - more languages

Source

Steam News / 8 March 2024

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