HomeGamesUpdatesPricingMethodology
Steam News10 April 20262mo ago

Demo Rework With Multiplayer Co-Op!

Changes: Reworked the entire game loop, this is really just too much to write here. TLDR of it is multiplayer works now. Fixed some spelling and grammar issues. Fixed Treevor not dying. Fixed Shops.

In this update1

Full notes

Full CardBoard update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition3 changes0 removals
  • Gameplay
  • Fixes
  • Store
  • UI and audio
  • Events
changedChanges:Reworked the entire game loop, this is really just too much to write here. TLDR of it is multiplayer works now.
fixedChanges:Fixed some spelling and grammar issues.
fixedChanges:Fixed Treevor not dying.
fixedChanges:Fixed Shops. There was a ton of bugs I created with the redesign and some of the bugs were already existing. If you find one I didn't catch, please let me know.
changedChanges:Changed scaling of stats for the enemies depending on the number of people in the lobby.
fixedChanges:Fixed Wizgob double triggering the hit animation.

CardBoard changes

changedReworked the entire game loop, this is really just too much to write here. TLDR of it is multiplayer works now.
fixedFixed some spelling and grammar issues.
fixedFixed Treevor not dying.
fixedFixed Shops. There was a ton of bugs I created with the redesign and some of the bugs were already existing. If you find one I didn't catch, please let me know.
changedChanged scaling of stats for the enemies depending on the number of people in the lobby.

Changes:

  • Reworked the entire game loop, this is really just too much to write here. TLDR of it is multiplayer works now.

  • Fixed some spelling and grammar issues.

  • Fixed Treevor not dying.

  • Fixed Shops. There was a ton of bugs I created with the redesign and some of the bugs were already existing. If you find one I didn't catch, please let me know.

  • Changed scaling of stats for the enemies depending on the number of people in the lobby.

  • Fixed Wizgob double triggering the hit animation.

  • Added death sounds for the Spider.

  • Fixed end of match results.

Dev Talk:

There is still a ton of work that needs to be done in the next 3~4 weeks until release. But the list of things I want to try and get done are Wildebear, more items, more enemies, more cards and one more board. :) I know it's a lot but getting the game working has been the biggest challenge by far, I've made some scripts and tables that help with all that other stuff. Until the next update.

Source

Steam News / 10 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.