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Steam News7 May 20261mo ago

Demo Update v0.1.37

Enjoying throwing some cards? Pull something sick from the Lucky Draw machine? Gwen punch your face in and make you rethink your deck building choices?

Full notes

Full Cardaire: Eternal Aces update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedEnjoying throwing some cards? Pull something sick from the Lucky Draw machine? Gwen punch your face in and make you rethink your deck building choices? However things are going for you, I hope you're enjoying this little early preview of the full game. I have a small list of updates I wanted to push live while the demo is still up, and an even larger list of mostly QOL updates that have been added to my backlog from suggestions that I am going to look into before launch. Remember kids, devs who don't post full patch notes are cowards! - aeiou Patch Notes: - Directional movements will no longer take priority over each other. You'll always just move in the last direction you pressed - Gamepad Mode: Hitting the cancel gamepad button will no longer pass turn if you have a soul selected, it will instead unselect that soul - Gamepad Mode: Added a line from the soul you are playing to the slot you are focusing to better indicate what you're currently playing - Added a Lifebond orb to souls on the field that currently have Lifebond - Touched up enemy attack logic to address a bug where they could attack a soul multiple times even when the first attack should have destroyed it - Deprioritized enemy AI playing card draw cards if they have a large hand already - Maybe most importantly, added a small celebration for the main menu logo hitting a corner

Cardaire: Eternal Aces changes

addedEnjoying throwing some cards? Pull something sick from the Lucky Draw machine? Gwen punch your face in and make you rethink your deck building choices? However things are going for you, I hope you're enjoying this little early preview of the full game. I have a small list of updates I wanted to push live while the demo is still up, and an even larger list of mostly QOL updates that have been added to my backlog from suggestions that I am going to look into before launch. Remember kids, devs who don't post full patch notes are cowards! - aeiou Patch Notes: - Directional movements will no longer take priority over each other. You'll always just move in the last direction you pressed - Gamepad Mode: Hitting the cancel gamepad button will no longer pass turn if you have a soul selected, it will instead unselect that soul - Gamepad Mode: Added a line from the soul you are playing to the slot you are focusing to better indicate what you're currently playing - Added a Lifebond orb to souls on the field that currently have Lifebond - Touched up enemy attack logic to address a bug where they could attack a soul multiple times even when the first attack should have destroyed it - Deprioritized enemy AI playing card draw cards if they have a large hand already - Maybe most importantly, added a small celebration for the main menu logo hitting a corner

Enjoying throwing some cards? Pull something sick from the Lucky Draw machine? Gwen punch your face in and make you rethink your deck building choices? However things are going for you, I hope you're enjoying this little early preview of the full game. I have a small list of updates I wanted to push live while the demo is still up, and an even larger list of mostly QOL updates that have been added to my backlog from suggestions that I am going to look into before launch. Remember kids, devs who don't post full patch notes are cowards! - aeiou Patch Notes: - Directional movements will no longer take priority over each other. You'll always just move in the last direction you pressed - Gamepad Mode: Hitting the cancel gamepad button will no longer pass turn if you have a soul selected, it will instead unselect that soul - Gamepad Mode: Added a line from the soul you are playing to the slot you are focusing to better indicate what you're currently playing - Added a Lifebond orb to souls on the field that currently have Lifebond - Touched up enemy attack logic to address a bug where they could attack a soul multiple times even when the first attack should have destroyed it - Deprioritized enemy AI playing card draw cards if they have a large hand already - Maybe most importantly, added a small celebration for the main menu logo hitting a corner

Source

Steam News / 7 May 2026

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