Full notes
Full Cardaclysm update
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What changed
- Gameplay
- Compatibility
- UI and audio
- Maps
- Balance
- Fixes
Cardaclysm changes
Dear fellow card warriors,
Long time no talk - I hope you are all doing well! As promised in the last update from March 8th I haven't stopped working on Cardaclysm. Quite the opposite: A new update is live now, that changes some systems in the game completely, some even were rebuilt from scratch!
To celebrate, Cardaclysm is also 50% off for the next 7 days! ːsteamhappyː
Long story short - here is the complete changelog:
NEW STUFF:
New cards: Desert Imp, Blademaiden, Desert Lizard
Added full controller support
Completely redesigned the Book of Magic UI, it now has deck slots, filters and a search option
The tutorial has been completely redesigned, you now get more gold & a full deck during that map
CHANGES:
Redesigned the attack creature window
Redesigned the traveling traders and goblin's trade windows
Redesigned the mulligan screen
Redesigned the in-game menu
Redesigned the token trader window
You no longer need to unlock the second page in the artifact window, it is available by default
Traveling traders will now offer better deals than before
The Goblin will now be immensely more useful than before, calculating trades that are much better
Improved the health change indicator in battle, it is more accurate and reflects all health changes
The chest has been removed as you can now carry an infinite amount of cards, no limitations
Cards that you had in your chest prior to the new version are automatically moved to your book of magic
Fixed a bug where random generation in the Forest realm would generate unwalkable terrain
Fixed a bug where if you started moving before the camera settled, the camera got misplaced
Fixed a bug where the end reward for tier 1 would always be the exact same three cards
Fixed a bug where Mini Menace wouldn't get the Inspire effect when summoned next to a creature with [Inspire]
Fixed a bug where the Ice Wolf's attack effect could be heard even if sound volume was reduced to 0
Fixed a bug where the [Cure] ability wouldn't work on paralyzed creatures
Fixed a bug where the wrong equipment was displayed on the main character
Fixed a bug where the Venomous Staff also buffed enemies in the Poisonous Gardens realm
Mulligan card draws will no longer buff enemy Angels
Balance: Potion of Poison now costs 8 instead of 12
Balance: Antidote now has the [Cure] keyword
Balance: Concoction only paralyzes now. It costs 10 instead of 14
Balance: Sylvan Plates now give 2 gold every turn in battle, instead of every 2 turns
Elixir of Choice has been removed from the game. Elixirs you've already had were converted back to Concoctions.
Balance: Boom Bug costs 12 gold and 1 orb instead of 17 / 2
Balance: Crawling Bug costs 9 gold instead of 10
Balance: Thief, Assassin and Master Assassin now steal 6-12-20 instead of 4-6-8
Balance: Potion of Vigor and Potion of Energy now give 6 and 14 gold instead of 4 and 10
Balance: Ancient Warrior and Ancient Vanguard have been reverted to Ultimate 2 from 3
- BalanceWar's damage limit has been reduced to 6 from 8
Added a new design to the 'give up' button in battle
Thank you all very much for your ongoing feedback and support! ❤️ Your Steam Community posts and Discord comments helped a great deal on iomproving Cardaslysm!
Stay safe and see you all in the Realms of Cardaclysm! Ede
Source
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