Full notes
Full Cardaclysm update
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What changed
- Performance
- Gameplay
- Balance
- Maps
- UI and audio
- Security
Cardaclysm changes
Dear fellow card warriors,
The third Early Access roadmap update for Cardaclysm is live! It's offering new stuff and a bunch of optimizations, fixes and improvements again. I hope you enjoy it! And please let me know your feedback on the Cardaclysm Discord Channel or in the Steam Community. It's really appreciated!
Changes:
New feature: you can now collect tokens by discarding cards you don't need back at your chest
New trader in the Pub: you can spend your tokens at the Token Trader on any card he offers
Card change: Potion of Poison now prevents the targeted creature's retaliation. Costs 12 instead of 4 now.
Added a short interaction delay to the Traveling Traders window to prevent accidental trades from being made
Below is a list of the improvements and fixes that come with this update:
Vastly improved the value of Traveling Traders' offers
Balance: Spirit Burn and Soul Sacrifice now cost golden runes as well, 3 and 8, respectively
- BalanceSilvan Hound golden rune cost increased from 24 to 36 and its attack is now 7 instead of 8
- BalanceTribal Devourer golden rune cost increased from 48 to 75, and its attack is now 8 instead of 9
Balance: Concoction now costs 14 instead of 4 and Elixir of Choice costs 17 instead of 8
Adjusted the frozen land and poisonous gardens random generator for more consistent map generation
Lizard Mercenary and Lizard General now gain bonus attack from all sources of damage (including Nighttime)
Water Elementals can no longer be damaged by the splash damage of the [Fire Damage] skill
Goblin will no longer offer cards that are lower levels of what he's requesting
Adjusted the description of Spiritstaff for consistency
Adjusted the description of Lizard Mercenary and Lizard General to better explain their abilities
Changed the tutorial Goblin Thief fight, this only has 3 enemy Goblins now instead of 4
Creatures that steal Golden Runes can no longer steal gold if the target has evaded their attack
Changed several card descriptions and the frostbite tooltip for more clarity
Fixed an exploit where you could stay in challenge mode if you pressed Alt+F4 right at the moment of losing
Fixed a bug where the 'Nothing can stop me' achievement wouldn't trigger in the Poisonous Gardens realm
Fixed a bug where Blergh Lizard would reduce a creature's attack before it finished dealing damage
Fixed a bug where certain cards (eg. 'Magical Preparation') could be endlessly split in two
Fixed a bug where a traded and removed artifact would still affect gameplay on the player's next run
Fixed a bug where 'quest accepted' and 'quest completed' messages could overlap in the Pub
Fixed a bug where the 'quest updated' notifications would appear above the deck and inventory windows
Fixed a bug where the 'Collect loot' text could be cut off on the chest screen
Improved the animation effects of several card illustrations
Various localization fixes
Thank you all very much for your ongoing feedback and support! ❤️
Stay safe and see you all in the Realms of Cardaclysm! Ede
Source
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