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Steam News7 September 20205y ago

Third Cardaclysm Roadmap Update is live!

Dear fellow card warriors, The third Early Access roadmap update for Cardaclysm is live! It's offering new stuff and a bunch of optimizations, fixes and improvements again. I hope you enjoy it!

Full notes

Full Cardaclysm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions15 changes3 removals
  • Performance
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Security
addedThe third Early Access roadmap update for Cardaclysm is live! It's offering new stuff and a bunch of optimizations, fixes and improvements again. I hope you enjoy it! And please let me know your feedback on the Cardaclysm Discord Channel or in the Steam Community . It's really appreciated!
addedNew feature: you can now collect tokens by discarding cards you don't need back at your chest
addedNew trader in the Pub: you can spend your tokens at the Token Trader on any card he offers
addedAdded a short interaction delay to the Traveling Traders window to prevent accidental trades from being made
changedBelow is a list of the improvements and fixes that come with this update:
changedVastly improved the value of Traveling Traders' offers
Balance: Silvan Hound golden rune cost2436Balance: Silvan Hound golden rune cost increased, buffBalance: Tribal Devourer golden rune cost4875Balance: Tribal Devourer golden rune cost increased, buff

Cardaclysm changes

addedThe third Early Access roadmap update for Cardaclysm is live! It's offering new stuff and a bunch of optimizations, fixes and improvements again. I hope you enjoy it! And please let me know your feedback on the Cardaclysm Discord Channel or in the Steam Community . It's really appreciated!
addedNew feature: you can now collect tokens by discarding cards you don't need back at your chest
addedNew trader in the Pub: you can spend your tokens at the Token Trader on any card he offers
addedAdded a short interaction delay to the Traveling Traders window to prevent accidental trades from being made
changedBelow is a list of the improvements and fixes that come with this update:

Dear fellow card warriors,

The third Early Access roadmap update for Cardaclysm is live! It's offering new stuff and a bunch of optimizations, fixes and improvements again. I hope you enjoy it! And please let me know your feedback on the Cardaclysm Discord Channel or in the Steam Community. It's really appreciated!

Changes:

  • New feature: you can now collect tokens by discarding cards you don't need back at your chest

  • New trader in the Pub: you can spend your tokens at the Token Trader on any card he offers

  • Card change: Potion of Poison now prevents the targeted creature's retaliation. Costs 12 instead of 4 now.

  • Added a short interaction delay to the Traveling Traders window to prevent accidental trades from being made

Below is a list of the improvements and fixes that come with this update:

  • Vastly improved the value of Traveling Traders' offers

  • Balance: Spirit Burn and Soul Sacrifice now cost golden runes as well, 3 and 8, respectively

  • BalanceSilvan Hound golden rune cost increased from 24 to 36 and its attack is now 7 instead of 8
  • BalanceTribal Devourer golden rune cost increased from 48 to 75, and its attack is now 8 instead of 9
  • Balance: Concoction now costs 14 instead of 4 and Elixir of Choice costs 17 instead of 8

  • Adjusted the frozen land and poisonous gardens random generator for more consistent map generation

  • Lizard Mercenary and Lizard General now gain bonus attack from all sources of damage (including Nighttime)

  • Water Elementals can no longer be damaged by the splash damage of the [Fire Damage] skill

  • Goblin will no longer offer cards that are lower levels of what he's requesting

  • Adjusted the description of Spiritstaff for consistency

  • Adjusted the description of Lizard Mercenary and Lizard General to better explain their abilities

  • Changed the tutorial Goblin Thief fight, this only has 3 enemy Goblins now instead of 4

  • Creatures that steal Golden Runes can no longer steal gold if the target has evaded their attack

  • Changed several card descriptions and the frostbite tooltip for more clarity

  • Fixed an exploit where you could stay in challenge mode if you pressed Alt+F4 right at the moment of losing

  • Fixed a bug where the 'Nothing can stop me' achievement wouldn't trigger in the Poisonous Gardens realm

  • Fixed a bug where Blergh Lizard would reduce a creature's attack before it finished dealing damage

  • Fixed a bug where certain cards (eg. 'Magical Preparation') could be endlessly split in two

  • Fixed a bug where a traded and removed artifact would still affect gameplay on the player's next run

  • Fixed a bug where 'quest accepted' and 'quest completed' messages could overlap in the Pub

  • Fixed a bug where the 'quest updated' notifications would appear above the deck and inventory windows

  • Fixed a bug where the 'Collect loot' text could be cut off on the chest screen

  • Improved the animation effects of several card illustrations

  • Various localization fixes

Thank you all very much for your ongoing feedback and support! ❤️

Stay safe and see you all in the Realms of Cardaclysm! Ede

https://store.steampowered.com/app/1252710

Source

Steam News / 7 September 2020

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