What changed
3 fixes3 additions1 change0 removals
- UI and audio
- Performance
- Gameplay
- Maps
changedWell, That has been eventful! Three days in and we already have our first major bug discovered by external users. What great news! Thank you all for playing the game so far. We are happy to announce an update that should fix the majority of the issues with frame stuttering and lockups. Turns out you can have too many UI elements that are checking if the mouse is overlapping with it multiple times a frame. Here's hoping that we've finally squashed this one. Below is a list of all the changes coming as part of the 0.4.2 update.
added⚙️ Engine Upgrades & PerformanceUnity 6.3 LTS & URP Upgrade : Upgraded the engine and rebuilt the render pipeline, adding new scalable visual quality settings (Very Low to Ultra).
added⚙️ Engine Upgrades & PerformanceUpdated to use the new event-driven input system to decrease the amount of runtime input checks.
added⚙️ Engine Upgrades & PerformanceMajor Performance Boosts : Eliminated lag spikes during intense battles by upgrading tower and projectile targeting systems, and adding card memory recycling.
fixed⚙️ Engine Upgrades & PerformanceUI & Build Fixes : Fixed health bars to render correctly in the new visual system and resolved a critical editor-code inclusion preventing game builds.
fixed🐛 Bug FixesCard Locking : Fixed bugs where cancelling a card placement or drawing from chained effects would permanently lock your hand or leave cards unplayable.
Card TD changes
changedWell, That has been eventful! Three days in and we already have our first major bug discovered by external users. What great news! Thank you all for playing the game so far. We are happy to announce an update that should fix the majority of the issues with frame stuttering and lockups. Turns out you can have too many UI elements that are checking if the mouse is overlapping with it multiple times a frame. Here's hoping that we've finally squashed this one. Below is a list of all the changes coming as part of the 0.4.2 update.
addedUnity 6.3 LTS & URP Upgrade : Upgraded the engine and rebuilt the render pipeline, adding new scalable visual quality settings (Very Low to Ultra).
addedUpdated to use the new event-driven input system to decrease the amount of runtime input checks.
addedMajor Performance Boosts : Eliminated lag spikes during intense battles by upgrading tower and projectile targeting systems, and adding card memory recycling.
fixedUI & Build Fixes : Fixed health bars to render correctly in the new visual system and resolved a critical editor-code inclusion preventing game builds.
Well, That has been eventful! Three days in and we already have our first major bug discovered by external users. What great news! Thank you all for playing the game so far. We are happy to announce an update that should fix the majority of the issues with frame stuttering and lockups. Turns out you can have too many UI elements that are checking if the mouse is overlapping with it multiple times a frame. Here's hoping that we've finally squashed this one. Below is a list of all the changes coming as part of the 0.4.2 update.
Unity 6.3 LTS & URP Upgrade: Upgraded the engine and rebuilt the render pipeline, adding new scalable visual quality settings (Very Low to Ultra).
Updated to use the new event-driven input system to decrease the amount of runtime input checks.
Major Performance Boosts: Eliminated lag spikes during intense battles by upgrading tower and projectile targeting systems, and adding card memory recycling.
UI & Build Fixes: Fixed health bars to render correctly in the new visual system and resolved a critical editor-code inclusion preventing game builds.
🐛 Bug Fixes
Card Locking: Fixed bugs where cancelling a card placement or drawing from chained effects would permanently lock your hand or leave cards unplayable.
Unresponsive Inputs: Fixed issues where map nodes, towers, and cards would occasionally ignore clicks or float away from their hitboxes.