Full notes
Full Card Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- UI and audio
- Gameplay
The following changes have been made:
New Game Mode Added
Added a mode where damage during attacks is fixed.
Game Balance Adjustments
Adjusted so that powerful cards are less likely to appear at the beginning of a round.
Eased the unlocking conditions for game modes and stages.
Adjusted the parameters of certain enemies.
Adjusted the parameters of certain items.
Adjusted the amount of HP recovered when skipping (changed from 10% of max HP to 15%).
Enhanced the altar that increases max HP in exchange for equipment.
Adjusted so that gold cards now appear in the Dragon’s Cave.
Adjusted the damage calculation logic (reduced the randomness slightly).
UI Improvements
Added damage range display to player status information.
Added frames for weapons, shields, and items.
Others
Added the probability of special attacks to card descriptions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
