In this update5
Full notes
Full Card Homestead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Events
- Fixes
- Performance
Card Homestead changes
Hello, Citizens of the Union!
It's only been five days since Version 0.4.3, but thanks to the incredible amount of feedback we've received through Steam, Discord, X, and other communities, we've been able to prepare another major update in a very short time.
Version 0.4.4 is a major balance update focused on improving gameplay across every theme.
We've carefully reviewed every theme, rebalanced dozens of cards, adjusted rarity distributions, introduced new cards and policies, improved UI readability, optimized performance, and fixed numerous bugs reported by the community.
As always, our goal is simple: make Card Homestead as fun as possible before full release.
We'll continue listening to your feedback and improving the demo with every update. If you have suggestions or discover any issues, please don't hesitate to share them on our Discord.
Thank you for your continued support!
Card Rarity
C = Common
U = Uncommon
R = Rare
E = Epic
Crops
Wheat (C)
Reworked effect: Gain +1 Gold each turn for every Crop within 2 horizontal tiles.
Pumpkin (U)
Cost changed from (0/0) to (2/2).
Now counts as 2 Crop structures.
Potato
Rarity changed from Uncommon to Common.
Scarecrow (U)
Gold per Crop reduced from +2 to +1.
Grain Distillery (R)
Gold per Crop reduced from +3 to +2.
Guardian Tree (U)
Nutrient Cost reduced from 4 to 3.
Growth reduced from +10 to +8.
Mushroom (C)
Gold gained when destroyed reduced from 20 to 10.
Thresher (R)
Reworked.
Now destroys 1 Crop within range each turn and grants 1 Seed Bag.
Seed Bag
Reward changed from 2 Crops (Uncommon or lower) to 2 Common Crop Structures.
Apiary (U)
Theme changed from Common to Crops.
Now triggers the Each Turn effects of Crops within range.
Old Wagon (U)
Theme changed from Common to Crops.
Rarity changed from Common to Uncommon.
On placement, gain Sickle and Plow.
Animals
Mole
Nutrient increase changed from ×2 to a fixed +1.
Pig
Rarity changed from Uncommon to Common.
Cost changed from (3,2) to (2,1).
Growth reduced from +5 to +3.
Chicken (C)
Cost changed from (3,2) to (1,1).
Chicken Coop (U)
Cost changed from (2,4) to (0,4).
Fertilizer Plant (U)
Cost changed from (2,3) to (0,2).
Sheep (C)
Cost changed from (2,3) to (1,1).
Bear (R)
Cost changed from (10,5) to (12,5).
Ranch
Theme changed from Common to Animals.
Rarity changed from Uncommon to Common.
Cost changed from (6,4) to (1,2).
New passive effect: Animals placed within range gain +1 Score.
Feed Trough (U) (New)
Cost: (0,2).
Destroys 1 Crop within range each turn and grants 1 Fodder.
Fodder (Action Card) (New)
Target Animal gains +1 Score.
Fertilizer Bag (Action Card)
Nutrient added to empty soil reduced from +2 to +1.
Industry
Generator (C)
Cost changed from (0,2) to (1,2).
Range adjusted to 4 tiles.
Workbench
Rarity changed from Uncommon to Common.
Cost changed from (1,3) to (1,2).
Gold gained from Nutrient increases reduced from +2 to +1.
Sprinkler
Rarity changed from Rare to Uncommon.
Cost changed from (1,4) to (1,3).
Range reduced from 8 tiles to 3 tiles.
Power Plant
Rarity changed from Rare to Epic.
Effect range changed from the entire board to the surrounding 8 tiles.
Furnace (U)
Cost changed from (3,5) to (2,3).
Score reduced from +3 to +2.
Charcoal Kiln
Cost changed from (1,3) to (0,2).
New effect: Destroy 1 structure within range each turn and gain 1 Charcoal.
Steam Turbine (U)
New effect: Reduce the Nutrient of 1 empty soil within range by 1 each turn and gain 1 Battery.
Battery (Action Card) (New)
Target an Industry structure.
It gains +1 Score.
Debris (C)
Scrap gained when created reduced from +2 to +1.
Waterwheel (C) (New)
Cost: (0,1).
Gains +1 Score whenever the Nutrient of soil within range increases.
Maximum bonus: +3 Score.
Transformer (U) (New)
Cost: (0,4).
Structures within range gain additional Score equal to their Nutrient Cost.
Common
Watchtower
Rarity changed from Common to Uncommon.
Cost changed from (0,1) to (0,2).
Now triggers the Each Turn effects of structures within range.
Windmill (U)
Cost changed from (0,1) to (0,3).
Structures placed within range gain +1 Score.
Drum Furnace
Removed.
Incinerator
Removed.
Policies
Rarity Changes
Epic
Frequency Interference
Uncommon → Epic
Chain Reaction
Uncommon → Epic
Illegal Expansion
Rare → Epic
King of the Back Alley
Rare → Epic
Rare
Scrap Collection
Common → Rare
High Value Industry Focus
Common → Rare
Skilled Hands
Uncommon → Rare
Uncommon
Patience
Common → Uncommon
Great Fire
Common → Uncommon
Rabbit Hole
Common → Uncommon
Miner
Common → Uncommon
Expansion Warning
Common → Uncommon
A Gift for Regular Customers
Rare → Uncommon
Common
Trickle-down Effect
Uncommon → Common
Gambler
Uncommon → Common
Monoculture
Uncommon → Common
New Policy
Last Card (Common)
Policy Balance
Adjusted policy prices across all rarity tiers.
UI & UX
Improved the readability of card descriptions.
Redesigned the Score icon for better clarity.
Improved tutorial text and overall tutorial flow.
Improved the visibility of the Confirm button in the Letter screen.
Balance
Adjusted policy costs across all rarity tiers.
Optimization
Optimized sound effects (SFX).
Optimized sprites to improve overall performance.
Bug Fixes
Fixed a UI issue that could occur when changing the game resolution.
Fixed an issue where the game layout could break after changing the resolution.
Fixed various card-related bugs.
Fixed several UI issues.
Fixed a number of gameplay bugs.
Improved overall game stability.
Thank you to everyone who continues to play Card Homestead and share feedback with us.
We'll keep listening, improving, and updating the game as we move toward full release. If you have any suggestions, balance feedback, or bug reports, localization issue, please feel free to join our Discord and let us know.
See you in the next update!
Source
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