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Steam News5 July 20261mo ago

Major Update v0.4.4

Hello, Citizens of the Union! It's only been five days since Version 0.4.3, but thanks to the incredible amount of feedback we've received through Steam, Discord, X, and other communities, we've been able to prepare ano

In this update5

Full notes

Full Card Homestead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes9 additions52 changes2 removals
  • Balance
  • UI and audio
  • Gameplay
  • Events
  • Fixes
  • Performance
changedHello, Citizens of the Union!Version 0.4.4 is a major balance update focused on improving gameplay across every theme.
fixedHello, Citizens of the Union!We've carefully reviewed every theme, rebalanced dozens of cards, adjusted rarity distributions, introduced new cards and policies, improved UI readability, optimized performance, and fixed numerous bugs reported by the community.
changedCropsReworked effect: Gain +1 Gold each turn for every Crop within 2 horizontal tiles.
changedCropsCost changed from (0/0) to (2/2) .
changedCropsRarity changed from Uncommon to Common .
changedCropsGold per Crop reduced from +2 to +1 .
Gold per Crop+2+1Gold per Crop decreased, nerfGold per Crop+3+2Gold per Crop decreased, nerfNutrient Cost43Nutrient Cost decreased, nerfGrowth+10+8Growth decreased, nerf

Card Homestead changes

changedVersion 0.4.4 is a major balance update focused on improving gameplay across every theme.
fixedWe've carefully reviewed every theme, rebalanced dozens of cards, adjusted rarity distributions, introduced new cards and policies, improved UI readability, optimized performance, and fixed numerous bugs reported by the community.
changedReworked effect: Gain +1 Gold each turn for every Crop within 2 horizontal tiles.
changedCost changed from (0/0) to (2/2) .
changedRarity changed from Uncommon to Common .

Hello, Citizens of the Union!

It's only been five days since Version 0.4.3, but thanks to the incredible amount of feedback we've received through Steam, Discord, X, and other communities, we've been able to prepare another major update in a very short time.

Version 0.4.4 is a major balance update focused on improving gameplay across every theme.

We've carefully reviewed every theme, rebalanced dozens of cards, adjusted rarity distributions, introduced new cards and policies, improved UI readability, optimized performance, and fixed numerous bugs reported by the community.

As always, our goal is simple: make Card Homestead as fun as possible before full release.

We'll continue listening to your feedback and improving the demo with every update. If you have suggestions or discover any issues, please don't hesitate to share them on our Discord.

Thank you for your continued support!

Card Rarity

  • C = Common

  • U = Uncommon

  • R = Rare

  • E = Epic

Crops

  • Wheat (C)

  • Reworked effect: Gain +1 Gold each turn for every Crop within 2 horizontal tiles.

  • Pumpkin (U)

  • Cost changed from (0/0) to (2/2).

  • Now counts as 2 Crop structures.

  • Potato

  • Rarity changed from Uncommon to Common.

  • Scarecrow (U)

  • Gold per Crop reduced from +2 to +1.

  • Grain Distillery (R)

  • Gold per Crop reduced from +3 to +2.

  • Guardian Tree (U)

  • Nutrient Cost reduced from 4 to 3.

  • Growth reduced from +10 to +8.

  • Mushroom (C)

  • Gold gained when destroyed reduced from 20 to 10.

  • Thresher (R)

  • Reworked.

  • Now destroys 1 Crop within range each turn and grants 1 Seed Bag.

  • Seed Bag

  • Reward changed from 2 Crops (Uncommon or lower) to 2 Common Crop Structures.

  • Apiary (U)

  • Theme changed from Common to Crops.

  • Now triggers the Each Turn effects of Crops within range.

  • Old Wagon (U)

  • Theme changed from Common to Crops.

  • Rarity changed from Common to Uncommon.

  • On placement, gain Sickle and Plow.

Animals

  • Mole

  • Nutrient increase changed from ×2 to a fixed +1.

  • Pig

  • Rarity changed from Uncommon to Common.

  • Cost changed from (3,2) to (2,1).

  • Growth reduced from +5 to +3.

  • Chicken (C)

  • Cost changed from (3,2) to (1,1).

  • Chicken Coop (U)

  • Cost changed from (2,4) to (0,4).

  • Fertilizer Plant (U)

  • Cost changed from (2,3) to (0,2).

  • Sheep (C)

  • Cost changed from (2,3) to (1,1).

  • Bear (R)

  • Cost changed from (10,5) to (12,5).

  • Ranch

  • Theme changed from Common to Animals.

  • Rarity changed from Uncommon to Common.

  • Cost changed from (6,4) to (1,2).

  • New passive effect: Animals placed within range gain +1 Score.

  • Feed Trough (U) (New)

  • Cost: (0,2).

  • Destroys 1 Crop within range each turn and grants 1 Fodder.

  • Fodder (Action Card) (New)

  • Target Animal gains +1 Score.

  • Fertilizer Bag (Action Card)

  • Nutrient added to empty soil reduced from +2 to +1.

Industry

  • Generator (C)

  • Cost changed from (0,2) to (1,2).

  • Range adjusted to 4 tiles.

  • Workbench

  • Rarity changed from Uncommon to Common.

  • Cost changed from (1,3) to (1,2).

  • Gold gained from Nutrient increases reduced from +2 to +1.

  • Sprinkler

  • Rarity changed from Rare to Uncommon.

  • Cost changed from (1,4) to (1,3).

  • Range reduced from 8 tiles to 3 tiles.

  • Power Plant

  • Rarity changed from Rare to Epic.

  • Effect range changed from the entire board to the surrounding 8 tiles.

  • Furnace (U)

  • Cost changed from (3,5) to (2,3).

  • Score reduced from +3 to +2.

  • Charcoal Kiln

  • Cost changed from (1,3) to (0,2).

  • New effect: Destroy 1 structure within range each turn and gain 1 Charcoal.

  • Steam Turbine (U)

  • New effect: Reduce the Nutrient of 1 empty soil within range by 1 each turn and gain 1 Battery.

  • Battery (Action Card) (New)

  • Target an Industry structure.

  • It gains +1 Score.

  • Debris (C)

  • Scrap gained when created reduced from +2 to +1.

  • Waterwheel (C) (New)

  • Cost: (0,1).

  • Gains +1 Score whenever the Nutrient of soil within range increases.

  • Maximum bonus: +3 Score.

  • Transformer (U) (New)

  • Cost: (0,4).

  • Structures within range gain additional Score equal to their Nutrient Cost.

Common

  • Watchtower

  • Rarity changed from Common to Uncommon.

  • Cost changed from (0,1) to (0,2).

  • Now triggers the Each Turn effects of structures within range.

  • Windmill (U)

  • Cost changed from (0,1) to (0,3).

  • Structures placed within range gain +1 Score.

  • Drum Furnace

  • Removed.

  • Incinerator

  • Removed.

Policies

Rarity Changes

Epic

  • Frequency Interference

  • Uncommon → Epic

  • Chain Reaction

  • Uncommon → Epic

  • Illegal Expansion

  • Rare → Epic

  • King of the Back Alley

  • Rare → Epic

Rare

  • Scrap Collection

  • Common → Rare

  • High Value Industry Focus

  • Common → Rare

  • Skilled Hands

  • Uncommon → Rare

Uncommon

  • Patience

  • Common → Uncommon

  • Great Fire

  • Common → Uncommon

  • Rabbit Hole

  • Common → Uncommon

  • Miner

  • Common → Uncommon

  • Expansion Warning

  • Common → Uncommon

  • A Gift for Regular Customers

  • Rare → Uncommon

Common

  • Trickle-down Effect

  • Uncommon → Common

  • Gambler

  • Uncommon → Common

  • Monoculture

  • Uncommon → Common

New Policy

  • Last Card (Common)

Policy Balance

  • Adjusted policy prices across all rarity tiers.

UI & UX

  • Improved the readability of card descriptions.

  • Redesigned the Score icon for better clarity.

  • Improved tutorial text and overall tutorial flow.

  • Improved the visibility of the Confirm button in the Letter screen.

Balance

  • Adjusted policy costs across all rarity tiers.

Optimization

  • Optimized sound effects (SFX).

  • Optimized sprites to improve overall performance.

Bug Fixes

  • Fixed a UI issue that could occur when changing the game resolution.

  • Fixed an issue where the game layout could break after changing the resolution.

  • Fixed various card-related bugs.

  • Fixed several UI issues.

  • Fixed a number of gameplay bugs.

  • Improved overall game stability.

Thank you to everyone who continues to play Card Homestead and share feedback with us.

We'll keep listening, improving, and updating the game as we move toward full release. If you have any suggestions, balance feedback, or bug reports, localization issue, please feel free to join our Discord and let us know.

See you in the next update!

Source

Steam News / 5 July 2026

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