Full notes
Full Card Artisan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Store
- Balance
Card Artisan changes
Merry (almost) Christmas! It's been way longer than I would've hoped for this update to come out, but at least we got there! I've been busier than expected, so progress was slow, and testing wasn't as extensive as I would've wanted. There might be some undiscovered issues with the new New Game + mode, but I'll keep testing and fix anything that comes up as issues are reported!
At any rate, I hope everyone enjoys the new game mode, and I continue to thank everyone who supported the game so far!
Full patch notes below:
-New game mode, "New Game +" added!
-Fixed issue that would cause GY Shuffle effects to fail if both the deck and GY were empty at resolution time.
-Fixed issue that would cause the AI logic to stop working when trying to account for certain effects in counter-strategies.
-Fixed issue that would cause minion effects to be activable even though no valid targets for that effect were available.
-Fixed issue that would cause bouncing Tokens to crash the game under some circumstances.
-Fixed issue that would cause the overhead UI to dissapear when losing a game in Free Battle mode.
-Fixed issue that would cause decks to load custom cards as copies of regular cards with the same image in Free Battle Mode.
-Fixed issue that would allow cards crafted or cards purchased from the merchant when having a full deck to exceed the 60-card limit.
-Fixed issue that would render some runs not usable in Free Battle mode.
-Multiple additional small bugfixes and balance changes. *(I lost my notes and I don't remember exactly what else got fixed but it was a handful more things, sorry about that)
Source
Changelog.gg summarizes and formats this update. How we read updates.
