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Steam News17 December 20256mo ago

Card Artisan 1.6 (Dec. 17, 2025)

Merry (almost) Christmas! It's been way longer than I would've hoped for this update to come out, but at least we got there!

Full notes

Full Card Artisan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
  • Store
  • Balance
addedMerry (almost) Christmas! It's been way longer than I would've hoped for this update to come out, but at least we got there! I've been busier than expected, so progress was slow, and testing wasn't as extensive as I would've wanted. There might be some undiscovered issues with the new New Game + mode, but I'll keep testing and fix anything that comes up as issues are reported!
addedAt any rate, I hope everyone enjoys the new game mode, and I continue to thank everyone who supported the game so far!
addedNew game mode, "New Game +" added!
fixedFixed issue that would cause GY Shuffle effects to fail if both the deck and GY were empty at resolution time.
fixedFixed issue that would cause the AI logic to stop working when trying to account for certain effects in counter-strategies.
fixedFixed issue that would cause minion effects to be activable even though no valid targets for that effect were available.

Card Artisan changes

addedMerry (almost) Christmas! It's been way longer than I would've hoped for this update to come out, but at least we got there! I've been busier than expected, so progress was slow, and testing wasn't as extensive as I would've wanted. There might be some undiscovered issues with the new New Game + mode, but I'll keep testing and fix anything that comes up as issues are reported!
addedAt any rate, I hope everyone enjoys the new game mode, and I continue to thank everyone who supported the game so far!
addedNew game mode, "New Game +" added!
fixedFixed issue that would cause GY Shuffle effects to fail if both the deck and GY were empty at resolution time.
fixedFixed issue that would cause the AI logic to stop working when trying to account for certain effects in counter-strategies.

Merry (almost) Christmas! It's been way longer than I would've hoped for this update to come out, but at least we got there! I've been busier than expected, so progress was slow, and testing wasn't as extensive as I would've wanted. There might be some undiscovered issues with the new New Game + mode, but I'll keep testing and fix anything that comes up as issues are reported!

At any rate, I hope everyone enjoys the new game mode, and I continue to thank everyone who supported the game so far!

Full patch notes below:

-New game mode, "New Game +" added!

-Fixed issue that would cause GY Shuffle effects to fail if both the deck and GY were empty at resolution time.

-Fixed issue that would cause the AI logic to stop working when trying to account for certain effects in counter-strategies.

-Fixed issue that would cause minion effects to be activable even though no valid targets for that effect were available.

-Fixed issue that would cause bouncing Tokens to crash the game under some circumstances.

-Fixed issue that would cause the overhead UI to dissapear when losing a game in Free Battle mode.

-Fixed issue that would cause decks to load custom cards as copies of regular cards with the same image in Free Battle Mode.

-Fixed issue that would allow cards crafted or cards purchased from the merchant when having a full deck to exceed the 60-card limit.

-Fixed issue that would render some runs not usable in Free Battle mode.

-Multiple additional small bugfixes and balance changes. *(I lost my notes and I don't remember exactly what else got fixed but it was a handful more things, sorry about that)

Source

Steam News / 17 December 2025

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