What changed
1 fix0 additions0 changes0 removals
fixedAn emergency update that takes care of two reported issues. Other reported issues are still being worked on. Thank you for your support and help! Full patchnotes: -Fixed critical issue that caused the game to freeze when generating a boss deck in some situations. -Fixed issue that would cause the "Revive from your opponent's GY" effect not to work and not to highlight the correct card under some situations. -Attempt to patch issue that would cause your run score to be uploaded as your Highest DL score on the leaderboard. - Known Issue: Keyword tooltips on the merchant not working, Right click to consume items not working. (Both will be fixed in the next update!)
Card Artisan changes
fixedAn emergency update that takes care of two reported issues. Other reported issues are still being worked on. Thank you for your support and help! Full patchnotes: -Fixed critical issue that caused the game to freeze when generating a boss deck in some situations. -Fixed issue that would cause the "Revive from your opponent's GY" effect not to work and not to highlight the correct card under some situations. -Attempt to patch issue that would cause your run score to be uploaded as your Highest DL score on the leaderboard. - Known Issue: Keyword tooltips on the merchant not working, Right click to consume items not working. (Both will be fixed in the next update!)
An emergency update that takes care of two reported issues. Other reported issues are still being worked on. Thank you for your support and help! Full patchnotes: -Fixed critical issue that caused the game to freeze when generating a boss deck in some situations. -Fixed issue that would cause the "Revive from your opponent's GY" effect not to work and not to highlight the correct card under some situations. -Attempt to patch issue that would cause your run score to be uploaded as your Highest DL score on the leaderboard. - Known Issue: Keyword tooltips on the merchant not working, Right click to consume items not working. (Both will be fixed in the next update!)