Full notes
Full Caravan Trade Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
Caravan Trade Tycoon changes
The game has been published 1 month ago. I had lots of support from different people around the world. Thank you for all your ideas and suggestions. I am trying to develop the game according to the community. Here is the changelog for the first update:
Auto Turn: From now on you don't have to click on the next turn button every time. When you have a destination, turn would be passed automatically.
Visual Feedback For Rates: Now rates screen has colors according to the rates of the city you are in. So when you check another city's rates, you will see that some categories are red while some of them are green. If the rate is green, then it is higher than the city you are currently in. If the rate is red, then it is lower than the city you are currently in.
UI Improvements: I now that the UI of the game is really bad right now. I am going to change the UI one by one. The first UI change is for the main screen(not the main menu, but the main screen you see while you are on the map).
Level: Now you can earn experience and level up. When you sell an item, you earn experience as the same amount of the money you earn. For example, if you sell a good for 350 golds, you would earn 350 experience points. When you have enough experience points, you would level up.
Perks
Every time you level up, you will earn a perk point. With perk points, you can unlock perks.
There are 2 different perk categories
Trade Perks and Army Perks. There are 41 perks right now, 3 less than the planned.
Game Balance for Bandits: Now bandits will start to appear a lot later.
Some bug fixes related to the war and army screen.
Various little UI improvements.
Here are some screenshots related to the update:
I will post another devlog on the following days. That devlog will be about the next update's content.
Source
Changelog.gg summarizes and formats this update. How we read updates.
