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Full notes
Full Car Wash Simulator update
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What changed
- Gameplay
- Balance
- Events
- Performance
Car Wash Simulator changes
One of the key features that sets Car Wash Simulator apart from other simulation games is its expanded mini-games system. These are not just side activities, they play a real role in the gameplay and directly impact both progression speed and player earnings.
Mini-games as part of the core gameplay loop
Mini-games are designed to break up the repetitive nature of servicing customers. Instead of performing the same actions over and over again, players occasionally get a chance to switch things up and engage in short skill-based challenges.
These include:
throwing trash into a bin
drifting customers’ cars
shooting trash with a pistol
Each of these activities is based on simple mechanics but requires precision and good timing. As a result, mini-games are quick, intuitive, and don’t disrupt the overall flow of gameplay.
Time and tip system
After completing tutorials for each mechanic, the game introduces an additional layer of challenge time constraints.
Each task related to servicing a vehicle (there are 14 in total) can be completed:
at a normal pace - with no bonus
within a set time limit - rewarded with a tip
This system significantly changes the way the game is played. Instead of a relaxed simulation, it introduces elements of pressure and optimization.
Mysterious packages
In addition to standard tasks, players will encounter a client who offers extra, optional jobs.
The mechanic works as follows:
accept a package for storage
hold onto it for a certain amount of time
transfer it to another vehicle at the right moment
Successfully completing the task rewards the player with additional money.
Importantly, this system is completely optional. It’s up to you to decide whether you want to get involved in handling packages… without really knowing what’s inside ;)
Business expansion and alternative income sources
As players progress, they unlock the ability to rent new car wash locations. Each of these can serve additional purposes and generate income independently from the main base.
One of the available options is running a plantation of illegal plants, which acts as an alternative source of income. This mechanic represents a more “unofficial” progression path, offering faster profits at the cost of increased risk.
That’s it for now when it comes to mini-games. We’ve got more coming, but we don’t want to reveal everything just yet!
Make sure to add Car Wash Simulator to your wishlist!
See ya!
Source
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