Hey everyone! While renting out vehicles is the core of Car Rental Simulator, we also want driving itself to play a meaningful role.
In this update4
Full notes
Full Car Rental Simulator: Prologue - Early Days update
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What changed
0 fixes2 additions7 changes0 removals
Gameplay
Performance
Balance
Events
Store
changedHey everyone!While renting out vehicles is the core of Car Rental Simulator, we also want driving itself to play a meaningful role. That’s why we’re building a dynamic job system, where various missions appear over time, and players can decide which ones to take on. Each job remains available for a limited period, so you’ll need to choose whether to accept it or let it pass. But don’t worry, new opportunities will continue to appear, ensuring there’s always something to do beyond managing your rental lot. We want players to have a reason to leave their business, get behind the wheel, and take part in activities across the city. These missions also serve as an additional source of income and introduce more variety into the gameplay loop.
changedRide Evaluation MissionsIn these missions, the client values comfort and driving style above all else. Your task is to drive smoothly and responsibly - no harsh braking, no sudden turns, no speeding, and definitely no crashes. We’re developing a system that analyzes your driving behavior in real time. Based on your actions, you can lose driving style points. If your rating drops below the required threshold, the mission fails. Not all ride-based missions follow the same rules. Some may focus purely on reaching the destination within a time limit, regardless of driving style, or go through different checkpoints. This variety ensures different expectations and challenges depending on the job.
addedVehicle Delivery MissionsIn delivery missions, clients require a specific vehicle to be brought to a designated location. Sometimes the task comes with a time limit, adding extra pressure to the drive. These jobs test your route planning, traffic awareness, and ability to balance speed with vehicle safety. Delivering the car on time is important, but delivering it in good condition matters just as much.
addedCustomization & Event MissionsWe also have missions focused on adapting a vehicle to specific client requirements. Our system allows players to modify the car’s body and add various visual elements, opening up creative possibilities. Some events may require a particular theme, specific props, or adherence to stylistic guidelines while avoiding repetition or mismatched elements. At the same time, outside of mission constraints, players are free to personalize their vehicles however they like. This creates a balance between structured client expectations and full creative freedom.
changedCustomization & Event MissionsOur goal with the job system is to make driving feel purposeful, and not just something you do between rentals, but an active and rewarding part of running your business. Let us know what you think, and we’ll see you in the next devlog!
changedCustomization & Event MissionsSteam post image
Car Rental Simulator: Prologue - Early Days changes
changedWhile renting out vehicles is the core of Car Rental Simulator, we also want driving itself to play a meaningful role. That’s why we’re building a dynamic job system, where various missions appear over time, and players can decide which ones to take on. Each job remains available for a limited period, so you’ll need to choose whether to accept it or let it pass. But don’t worry, new opportunities will continue to appear, ensuring there’s always something to do beyond managing your rental lot. We want players to have a reason to leave their business, get behind the wheel, and take part in activities across the city. These missions also serve as an additional source of income and introduce more variety into the gameplay loop.
changedIn these missions, the client values comfort and driving style above all else. Your task is to drive smoothly and responsibly - no harsh braking, no sudden turns, no speeding, and definitely no crashes. We’re developing a system that analyzes your driving behavior in real time. Based on your actions, you can lose driving style points. If your rating drops below the required threshold, the mission fails. Not all ride-based missions follow the same rules. Some may focus purely on reaching the destination within a time limit, regardless of driving style, or go through different checkpoints. This variety ensures different expectations and challenges depending on the job.
addedIn delivery missions, clients require a specific vehicle to be brought to a designated location. Sometimes the task comes with a time limit, adding extra pressure to the drive. These jobs test your route planning, traffic awareness, and ability to balance speed with vehicle safety. Delivering the car on time is important, but delivering it in good condition matters just as much.
addedWe also have missions focused on adapting a vehicle to specific client requirements. Our system allows players to modify the car’s body and add various visual elements, opening up creative possibilities. Some events may require a particular theme, specific props, or adherence to stylistic guidelines while avoiding repetition or mismatched elements. At the same time, outside of mission constraints, players are free to personalize their vehicles however they like. This creates a balance between structured client expectations and full creative freedom.
changedOur goal with the job system is to make driving feel purposeful, and not just something you do between rentals, but an active and rewarding part of running your business. Let us know what you think, and we’ll see you in the next devlog!
Hey everyone!
While renting out vehicles is the core of Car Rental Simulator, we also want driving itself to play a meaningful role. That’s why we’re building a dynamic job system, where various missions appear over time, and players can decide which ones to take on. Each job remains available for a limited period, so you’ll need to choose whether to accept it or let it pass. But don’t worry, new opportunities will continue to appear, ensuring there’s always something to do beyond managing your rental lot. We want players to have a reason to leave their business, get behind the wheel, and take part in activities across the city. These missions also serve as an additional source of income and introduce more variety into the gameplay loop.
Ride Evaluation Missions
In these missions, the client values comfort and driving style above all else. Your task is to drive smoothly and responsibly - no harsh braking, no sudden turns, no speeding, and definitely no crashes. We’re developing a system that analyzes your driving behavior in real time. Based on your actions, you can lose driving style points. If your rating drops below the required threshold, the mission fails. Not all ride-based missions follow the same rules. Some may focus purely on reaching the destination within a time limit, regardless of driving style, or go through different checkpoints. This variety ensures different expectations and challenges depending on the job.
Vehicle Delivery Missions
In delivery missions, clients require a specific vehicle to be brought to a designated location. Sometimes the task comes with a time limit, adding extra pressure to the drive. These jobs test your route planning, traffic awareness, and ability to balance speed with vehicle safety. Delivering the car on time is important, but delivering it in good condition matters just as much.
Customization & Event Missions
We also have missions focused on adapting a vehicle to specific client requirements. Our system allows players to modify the car’s body and add various visual elements, opening up creative possibilities. Some events may require a particular theme, specific props, or adherence to stylistic guidelines while avoiding repetition or mismatched elements. At the same time, outside of mission constraints, players are free to personalize their vehicles however they like. This creates a balance between structured client expectations and full creative freedom.
Our goal with the job system is to make driving feel purposeful, and not just something you do between rentals, but an active and rewarding part of running your business. Let us know what you think, and we’ll see you in the next devlog!