Hey everyone! Pedestrians play an important role in making the city feel alive and believable.
In this update1
Full notes
Full Car Rental Simulator: Prologue - Early Days update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions1 change0 removals
Gameplay
Store
addedHey everyone!Pedestrians play an important role in making the city feel alive and believable. Their presence helps turn streets and locations into living spaces rather than static scenery, adding a strong sense of immersion.
addedHey everyone!When things don’t go exactly as planned and a collision happens, the ragdoll system comes into play. Along with added realism, it can also lead to some unexpected and occasionally humorous moments, giving the gameplay a bit of extra character.
addedHey everyone!PS . Don’t forget to add the full game to your wishlist !
addedHey everyone!https://store.steampowered.com/app/2242340/Car_Rental_Simulator/ Also, check out and add the free slice of Police Chief Simulator: Prologue - Early Days from our friends at Perfect Circle Team to your wishlist .
Car Rental Simulator: Prologue - Early Days changes
addedPedestrians play an important role in making the city feel alive and believable. Their presence helps turn streets and locations into living spaces rather than static scenery, adding a strong sense of immersion.
addedWhen things don’t go exactly as planned and a collision happens, the ragdoll system comes into play. Along with added realism, it can also lead to some unexpected and occasionally humorous moments, giving the gameplay a bit of extra character.
addedPS . Don’t forget to add the full game to your wishlist !
addedhttps://store.steampowered.com/app/2242340/Car_Rental_Simulator/ Also, check out and add the free slice of Police Chief Simulator: Prologue - Early Days from our friends at Perfect Circle Team to your wishlist .
Pedestrians play an important role in making the city feel alive and believable. Their presence helps turn streets and locations into living spaces rather than static scenery, adding a strong sense of immersion.
With the pedestrian system in place, NPCs move through public areas, cross streets, and react to nearby cars, bringing constant motion and natural behavior to the city. These small interactions help the environment feel more dynamic and grounded.
When things don’t go exactly as planned and a collision happens, the ragdoll system comes into play. Along with added realism, it can also lead to some unexpected and occasionally humorous moments, giving the gameplay a bit of extra character.
Let us know what you think, and we’ll see you in the next devlog!