Full notes
Full Car Manufacture update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Store
Car Manufacture changes
The latest version brings improvements and new features based on player feedback and internal testing from the public test branch. Here's a comprehensive breakdown of the changes:
New Worker Type: Driver
Transporter workers will no longer be responsible for handling car transportation.
Added a new "Driver" worker type dedicated to car transportation tasks, now integrated into the tutorial for easier onboarding.
Employee Area & Worker Assignment
Added the Employee Area UI, allowing you to assign workers to specific worker zones. Idle or resting workers will prioritize returning to their designated area.
Worker assignment to Employee Areas is limited based on the objects within the zone. A new "Worker Assignment Capacity" item effect increases the number of workers that can be assigned to an area.
Conveyor Stations in Play Mode
Quality Station: Now clickable in Play Mode, allowing automatic car operations similar to the parking UI.
Paint Station: Clickable in Play Mode for car color selection, with a color randomization toggle.
Logistics
Workers are now assigned tasks based on proximity to the task’s starting location.
Refined transport logic to prioritize possible jobs based on distance and support various configuration methods.
Transport jobs now repurpose unused parts from storage or dismantling workshops to prevent resource waste.
Bug Fixes
Fixed some worker models and icons.
Fixed a bug where bankruptcy would overwrite save files upon exiting to the main menu.
Fixed issues in logistics related to looping and mismatches in ordered quantities.
Fixed missing translations in automatic car operations for the parking UI.
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Source
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