Full notes
Full Captive update
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Yes, today is Captive's 1 year of development anniversary. It's been a ride, this game was initially suposed to be an entry at the 2017 IGMC, which is a very important game jam, but i grew very attached to the game, and felt like publishing it myself. I have also been delaying other projects for the sake of updating Captive until i feel like it's really finished, because i really love this game, and i hope you love it too. Updates planned for later this month, so keep your eye on that. As always, thank you all for your support, and if you enjoyed the game, be sure to tell people about it on the reviews, it really helps a lot! See you soon!
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