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Steam News30 September 20187y ago

THANK YOU NOTE

Hello people, this post is going to be a long one, and i wish to cover a lot of stuff, so be warned. Today is a very important day in the history of Dead Inside Studio, for several reasons.

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Full Captive update

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Hello people, this post is going to be a long one, and i wish to cover a lot of stuff, so be warned. Today is a very important day in the history of Dead Inside Studio, for several reasons. First off, our debut game Captive, which has right now over 85% positive reviews on Steam and that's awesome, just passed the $1000 sales mark, and that means we'll have our first trading cards ever and a bonus on the paycheck (that's always welcome), so it definetly feels like this is going somewhere! Also, we just signed a contract with IndieGala, and now our games are going to be featured on their bundles and sales (keep your eye on those), that's a huge step that at first seemed unbelievable. Spoilers: there will be a bundle on the 10th of October and also a Halloween sale by the end of the month. So, what am i currently working on? I plan on still doing a couple of content updates for Captive, with new artwork, alternate endings, and all that stuff we all know and love. On the schedule there should be a new game release by the end of the year, i'm just not sure which one will it be yet, but currently Samael and BioCop are the ones closer to a playable build. There's also many other projects, of diverse game genres, on development, and that makes me very excited. I'd like to thank each and every one of you for the support, as much as it feels like a lonely road sometimes, it wouldn't be possible without you guys. Special thanks to all of the artists who have been a part of the projects with their amazing works: the pixel art and animations by Glauber and Lucas, the illustrations made by Uriel and Zennieth, the beautiful music pieces by Thales, Roxxi and Michael, aswell as all the people who made the plugins and tilesets i use on my games, and my friends who are constantly supporting me to go on. As much as i'm a jack of all trades and try to work my way out on all those areas, the projects just wouldn't be as good without the pros. You're all part of the team! I'll keep trying to do the best games i can, bringing ideas to life, making people feel something, and just overall entertaining you! You can keep track of all the projects and updates on Facebook at @deadinsidestudio, on Instagram at @thedeadinsidestudio, and at our website www.deadinsidestudio.com. Thanks a lot!

What changed

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  • Store
addedHello people, this post is going to be a long one, and i wish to cover a lot of stuff, so be warned. Today is a very important day in the history of Dead Inside Studio, for several reasons. First off, our debut game Captive, which has right now over 85% positive reviews on Steam and that's awesome, just passed the $1000 sales mark, and that means we'll have our first trading cards ever and a bonus on the paycheck (that's always welcome), so it definetly feels like this is going somewhere! Also, we just signed a contract with IndieGala, and now our games are going to be featured on their bundles and sales (keep your eye on those), that's a huge step that at first seemed unbelievable. Spoilers: there will be a bundle on the 10th of October and also a Halloween sale by the end of the month. So, what am i currently working on? I plan on still doing a couple of content updates for Captive, with new artwork, alternate endings, and all that stuff we all know and love. On the schedule there should be a new game release by the end of the year, i'm just not sure which one will it be yet, but currently Samael and BioCop are the ones closer to a playable build. There's also many other projects, of diverse game genres, on development, and that makes me very excited. I'd like to thank each and every one of you for the support, as much as it feels like a lonely road sometimes, it wouldn't be possible without you guys. Special thanks to all of the artists who have been a part of the projects with their amazing works: the pixel art and animations by Glauber and Lucas, the illustrations made by Uriel and Zennieth, the beautiful music pieces by Thales, Roxxi and Michael, aswell as all the people who made the plugins and tilesets i use on my games, and my friends who are constantly supporting me to go on. As much as i'm a jack of all trades and try to work my way out on all those areas, the projects just wouldn't be as good without the pros. You're all part of the team! I'll keep trying to do the best games i can, bringing ideas to life, making people feel something, and just overall entertaining you! You can keep track of all the projects and updates on Facebook at @deadinsidestudio, on Instagram at @thedeadinsidestudio, and at our website www.deadinsidestudio.com. Thanks a lot!

Captive changes

addedHello people, this post is going to be a long one, and i wish to cover a lot of stuff, so be warned. Today is a very important day in the history of Dead Inside Studio, for several reasons. First off, our debut game Captive, which has right now over 85% positive reviews on Steam and that's awesome, just passed the $1000 sales mark, and that means we'll have our first trading cards ever and a bonus on the paycheck (that's always welcome), so it definetly feels like this is going somewhere! Also, we just signed a contract with IndieGala, and now our games are going to be featured on their bundles and sales (keep your eye on those), that's a huge step that at first seemed unbelievable. Spoilers: there will be a bundle on the 10th of October and also a Halloween sale by the end of the month. So, what am i currently working on? I plan on still doing a couple of content updates for Captive, with new artwork, alternate endings, and all that stuff we all know and love. On the schedule there should be a new game release by the end of the year, i'm just not sure which one will it be yet, but currently Samael and BioCop are the ones closer to a playable build. There's also many other projects, of diverse game genres, on development, and that makes me very excited. I'd like to thank each and every one of you for the support, as much as it feels like a lonely road sometimes, it wouldn't be possible without you guys. Special thanks to all of the artists who have been a part of the projects with their amazing works: the pixel art and animations by Glauber and Lucas, the illustrations made by Uriel and Zennieth, the beautiful music pieces by Thales, Roxxi and Michael, aswell as all the people who made the plugins and tilesets i use on my games, and my friends who are constantly supporting me to go on. As much as i'm a jack of all trades and try to work my way out on all those areas, the projects just wouldn't be as good without the pros. You're all part of the team! I'll keep trying to do the best games i can, bringing ideas to life, making people feel something, and just overall entertaining you! You can keep track of all the projects and updates on Facebook at @deadinsidestudio, on Instagram at @thedeadinsidestudio, and at our website www.deadinsidestudio.com. Thanks a lot!

Source

Steam News / 30 September 2018

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