In this update2
Full notes
Full Captain Wayne - Vacation Desperation update
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What changed
- Gameplay
- Store
- Fixes
- UI and audio
Captain Wayne - Vacation Desperation changes
AHOY SAILORS,
The crew at Ciaran Games have been scrubbing the decks, hoisting the sails and a bunch of other nautical puns to say they've been working tirelessly to add more fixes to Captain Wayne before the Festive break! Once again, a massive thank you to the Captain Wayne community and fans. Your support cannot be overstated and your response to the game has been incredibly encouraging. You're all captains in our book! Now! Onto the updates.
Where's the soundtrack bub?
Happy to say this is very close. It's in Valves system for review and if there's no issues we'll aim to have it out early Jan and bundle it up with the game. Lots of you have been asking for this and we hope to have with you very soon!
What's fixed?
Here's a list of the changes made after V1.1!
- ImprovementAdded a unique pick up sound for the Crabonator.
Fix: Made the spot that you could get stuck in between crates in Blubco. Industries super bouncy.
- FixAdded a missing softlock prevention measure in Mt. Moby Mayhem regarding the elevator and fixed a spot not triggering the elevator sequence.
Fix: Made one of the fence textures in Keelhaul Compound impassable.
- FixAdded a missing softlock prevention measure in Beached Beluga Blues intro sequence.
- FixFixed an issue in Hellfire Coldfront which could lead to getting softlocked in the vent escape transition room.
Fix: Moved away barrels from each other a little bit in Rigged to Blow to prevent Zombie Crabs from getting stuck on each other.
- Fix100% on enemies now possible with the above be softlock issues addressed.
We'll have more news and updates to share in the new year. But for now we hope you have a great Winter break Thanks again see you in the New Year!
Ciaran Games and SLI
Source
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