Full notes
Full Captain Starshot update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, This week we have been hard at work on a tool to create procedural levels in our game, we called the tool Universe Tool. Our brave team of programmers have been working with QT to provide a tool for the rest to use.
What changed
- Gameplay
The tool utilizes grammar graphs and rules to create a level layout and outputs a file that unreal can then load and represent in a scene. This allows us not only to create a layout for the level, but also gameplay such as placing keys that unlocks other rooms or boss rooms. A outsourcing team using Houdini are creating room templates for us to use, this allows for a lot of variations in rooms as shown below: https://www.doubledoorgame.com/wp-content/uploads/2018/12/wk4_interiorGeneration.gif Hopefully the tool will be complete soon so we can share more about its results! The next post we will show off some early gameplay of the game, showing off some very early prototypes we made. Have a good flight captain, Dave Ruptash Lead Programmer Team Double Doors Liking us on Social Media, sharing our posts, etc help us grow and reach a bigger audience. The bigger the audience the more feedback and the more people get to experience our game ːsteamhappyː Check out our Facebook: https://www.facebook.com/DoubleDoorGames/ Check out our Twitter: https://twitter.com/DoubledoorG Check out our Website: https://www.doubledoorgame.com/
Source
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