What changed
0 fixes1 addition1 change0 removals
addedAs we sail closer to the game’s release, we’ve updated the demo to better reflect its state and the new technologies in it: x64 architecture, modern rendering APIs (DirectX 12 by default, with Vulkan available via an .ini file), a physics engine adapted to the new systems, and a range of smaller quality-of-life improvements.
changedWe’d love for you to give it a try and share your thoughts—it really helps us fine-tune the game for launch. And for those of you playing on a Steam Deck, this build is optimized for it, so we’re especially interested in hearing how it runs for you.
Captain Blood changes
addedAs we sail closer to the game’s release, we’ve updated the demo to better reflect its state and the new technologies in it: x64 architecture, modern rendering APIs (DirectX 12 by default, with Vulkan available via an .ini file), a physics engine adapted to the new systems, and a range of smaller quality-of-life improvements.
changedWe’d love for you to give it a try and share your thoughts—it really helps us fine-tune the game for launch. And for those of you playing on a Steam Deck, this build is optimized for it, so we’re especially interested in hearing how it runs for you.
Ahoy everyone!
As we sail closer to the game’s release, we’ve updated the demo to better reflect its state and the new technologies in it: x64 architecture, modern rendering APIs (DirectX 12 by default, with Vulkan available via an .ini file), a physics engine adapted to the new systems, and a range of smaller quality-of-life improvements.
We’d love for you to give it a try and share your thoughts—it really helps us fine-tune the game for launch. And for those of you playing on a Steam Deck, this build is optimized for it, so we’re especially interested in hearing how it runs for you.
Thanks a ton for being part of this journey with us!
Kindest regards, SNEG Team