HomeGamesUpdatesPricingMethodology
Steam News12 February 20224y ago

Update 1.0.1.0

For this update we've focused on fixes for a range of issues reported to us. If you encounter any issues you can report them to us on the forums here. Can follow on Twitter: https://twitter.

In this update1

Full notes

Full Capsa update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes0 additions0 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Maps
fixedGeneralFixed a crash issue relating to loading map tiles for some users.
fixedGeneralFixed a potential crash issue relating to the mixer buffer.
fixedGeneralFixed an issue where character wouldn’t spawn correctly in Cyberpunk region from the main menu.
fixedGeneralFixed an issue relating to vehicle and home friends permissions.
fixedGeneralFixed an issue where the total super jump / smash sign count on the spawn menu was showing 0.
fixedGeneralFixed draw call cost being increased by 1 of various tropical shacks.

Capsa changes

fixedFixed a crash issue relating to loading map tiles for some users.
fixedFixed a potential crash issue relating to the mixer buffer.
fixedFixed an issue where character wouldn’t spawn correctly in Cyberpunk region from the main menu.
fixedFixed an issue relating to vehicle and home friends permissions.
fixedFixed an issue where the total super jump / smash sign count on the spawn menu was showing 0.

For this update we've focused on fixes for a range of issues reported to us. If you encounter any issues you can report them to us on the forums here.

Can follow on Twitter: https://twitter.com/vetron

Patch Notes:

General

  • Fixed a crash issue relating to loading map tiles for some users.

  • Fixed a potential crash issue relating to the mixer buffer.

  • Fixed an issue where character wouldn’t spawn correctly in Cyberpunk region from the main menu.

  • Fixed an issue relating to vehicle and home friends permissions.

  • Fixed an issue where the total super jump / smash sign count on the spawn menu was showing 0.

  • Fixed draw call cost being increased by 1 of various tropical shacks.

  • Fixed an issue with a floating speed trap in Rohai.

  • Fixed grass in rocks and other things at Mataara.

  • Fixed placement of some tires in Wahi Hawa.

  • Fixed an issue relating to the load order of some vehicle assets, which should increase loading time slightly.

  • Fixed a command relating to Distance Field Shadowing not being recognised.

  • Fixed LOD’s on various lights at the club in Puna Manawa

  • Fixed LOD’s on various tropical shacks.

  • Fixed various issues relating to texture packing which should reduce required installation size.

  • Fixed async leaderboards timing out.

  • Fixed an issue relating to barn walls on outer islands.

  • Fixed an issue with a snowman.

  • Fixed a small render cost increase of various small home assets due to an incorrect parenting of material.

  • Fixed a draw issue relating to crystals.

  • Fixed a packaging issue relating to Balloons.

  • Fixed the collision on the auto paradise and cinema signs being too complexed, thus bringing performance optimizations.

  • Fixed an issue relating to vehicle neons incorrectly casting a shadow when active.

  • Fixed an issue with the loading screen being out of sync for initial second of loading showing a spike in loading bar progress.

  • Fixed an issue relating to shadows with Taipu tunnel.

  • Fixed various terrain painting.

  • Fixed an issue relating to temporary texture memory that had potential to run out and cause textures not to load correctly.

  • Fixed an issue that caused homes to be inaccessible to friends under specific permission settings.

  • Fixed several memory issues relating to home textures.

  • Fixed several memory issues relating to boats.

  • Fixed a tree growing through a building in Kapiti.

Source

Steam News / 12 February 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.