In this update4
Full notes
Full CapitalismCraft update
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Repeated intro
Greetings future job creators!
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Balance
CapitalismCraft changes
Hope you've all been having a blast with CapitalismCraft!
We've been paying close attention to player feedback and have some nice quality of life improvements for the game!
Bug Fixes
Fixed a bug where Senior Workers could be accessed after unlocking them, but without restarting the game.
Fixed bug where a shadow could potentially stay after a furniture is destroyed by lightning.
Fixed a bug where some crises may trigger before they’re unlocked.
Fixed a bug where firing a worker with Severance would trigger a check for game loss conditions.
Quality of Life Improvements
Reduced the UI radius of Desk Workers, this was confusing and caused some players to think Desk Workers had to be spaced apart.
Disabled Firing in parts of the tutorial when you’re required to hire a Middle Manager, this caused some players to get into a game state where it would potentially get very difficult to beat the tutorial.
Made Tutorial Notification messages trigger faster.
Added a check for if you can afford to pay severance before you fire a worker.
Improved Grid Rendering Performance.
Added an ability to speed through cutscenes by holding the mouse down.
Added shadows to the Intro Cutscene.
Balance
Lowered the requirement to unlock HR to 250K (down from 300K).
Lowered the requirement to unlock Upper Managers to 5 Middle Manager (down from 6).
Lowered the requirement to unlock Consultants to 4 Union Members (down from 5).
Lowered the requirement to unlock Senior Workers to 2 Consultants (down from 4).
Miscellaneous
Added several more achievements.
Source
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