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Latest Capital Command updates
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- Capital Command
Hooded Horse to publish Capital Command
Capital Command was announced to be published by Hooded Horse and a new trailer was shown in the Hooded Horse Publisher Showcase at PAX East 2022. The publisher showcase revealed new content and announcements across Hoo…
Store3 changesGameplay - Capital Command
Demo Going Offline Soon
Here's why and for how long. Capital Command is still a work in progress. After last year's Next Fest, I've been able to use player feedback to make significant improvements, and it's not done yet. Over the last few mon…
Patch notes3 changesUI/audioGameplay - Capital Command
Demo Update - Version 2021.06.19.1
Faster ships. A few fixes. Yet again, no sound. In direct response to player feedback, I've buffed propulsion on all ships in the prologue. They haven't suddenly become fighters, but they hold more delta V, and recharge…
Patch notes4 changesUI/audio - Capital Command
Demo Update - Version 2021.06.18.1
More auto-nav modes, fewer auto-nav bugs. Still no sound. The auto-nav UI rework seems to be working well enough, so of course I've started to change it. Two more buttons are now present. TURN TO DIRECTION makes the shi…
Patch notes5 changesUI/audio - Capital Command
Demo Update - Version 2021.06.16.1
This update brings the navigation UI rework, more jump UI improvements, and loads of tweaks and fixes. The auto-nav rework is live. The previous incarnation was far too low-key and discreet, tucked away in the corner of…
Patch notes6 changesUI/audio - Capital Command
Demo Update - Version 2021.06.14.1 now live.
The next demo version is live, featuring improved jump targeting, UI scaling, prologue tuning and many small fixes. Jump targeting: this is a significant improvement. While you're aiming your jump, there's now a visual…
Patch notes5 changesUI/audio - Capital Command
Demo Update - Version 2021.06.12.1 now live.
New demo version available. Bug fixes, UI improvements and better shipwrecks. Still no sound. The biggest change is to the shipwreck system. Before, destroyed ships would spawn a few floating pieces of debris, that the…
Patch notes4 changesUI/audioBalance - Capital Command
Playable Demo (First Draft) Now Available
This demo version is still a work in progress, but you can get a good idea about what kind of game Capital Command is meant to be. The demo consists of the campaign's prologue. This is the first battle that players must…
Patch notes5 changesFixGameplay - Capital Command
Progress Report: The Visual UI and the Tooltips that Make It Work
Capital Command's HUD and interface are WYSIWYG: everything you see does something, and everything you can do is a button on the screen. Tooltips explain all the details. CC is a complex game with lots of features and m…
Patch notes6 changesWorkshopUI/audio - Capital Command
Progress Report: The Navigation UI
Movement in space is complex and difficult to visualize; Capital Command has tools that provide this information intuitively, so you can focus on making the best decisions. The basic problem is that you can't simply loo…
Patch notes12 changesWorkshopUI/audio - Capital Command
Tactical Analysis: Artillery
Artillery in Capital Command comes in two flavors. The main battery is for killing ships. Secondary batteries are mostly for staying alive, although they have other uses as well. Both types are similar in that they use…
Event6 changesBalanceWorkshop

