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Steam News27 June 20242y ago

GAME DIFFICULTY & PLAYER FREEDOM UPDATE INCOMING!

Hey everyone! The development team here at Spitfire has been working feverishly over the past several weeks, and is excited to deliver the Game Difficulty and Player Freedom update very soon.

Full notes

Full Capes update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes3 additions2 changes0 removals
  • Balance
  • Events
  • Gameplay
addedWe've developed two new difficulty modes to help players find the right balance for their tastes. A range of missions, including Home Target and Heard on the News have had significant balancing adjustments that should help players complete them more intuitively.
addedTo make the game more approachable for a range of play styles, and allow players to feel more in control, we've removed most hero-specific optional objectives and re-tuned optional objective requirements across many missions. Additionally, some SP will be awarded for completing missions regardless of optional objectives. A new gameplay setting optionally moves the All In One Bonus SP reward to mission completion for players who don't enjoy trying to fulfil all objectives at once. Together, we hope these changes will make the game more approachable and comfortable for players who feel Capes is too “puzzle-like”.
changedFor players who have been enjoying Capes in its current state, we have worked to preserve the game as you know it in the Challenging difficulty mode (formerly "Normal" difficulty) while also bringing in level-specific balancing improvements.
addedIn addition to these changes, we’ve made a number of quality of life improvements. To speed up gameplay, we’ve updated fast forward to work during players’ turns (incl. Ultimates!). Initiative values have been added to the Turn Order when previewing abilities that affect Initiative to more clearly indicate what is happening. Also, for achievement hunters and those players chasing Hero Challenges, we’ve made the active team’s Challenges list available from the Pause menu during combat.
changedDouble Damage

Capes changes

addedWe've developed two new difficulty modes to help players find the right balance for their tastes. A range of missions, including Home Target and Heard on the News have had significant balancing adjustments that should help players complete them more intuitively.
addedTo make the game more approachable for a range of play styles, and allow players to feel more in control, we've removed most hero-specific optional objectives and re-tuned optional objective requirements across many missions. Additionally, some SP will be awarded for completing missions regardless of optional objectives. A new gameplay setting optionally moves the All In One Bonus SP reward to mission completion for players who don't enjoy trying to fulfil all objectives at once. Together, we hope these changes will make the game more approachable and comfortable for players who feel Capes is too “puzzle-like”.
changedFor players who have been enjoying Capes in its current state, we have worked to preserve the game as you know it in the Challenging difficulty mode (formerly "Normal" difficulty) while also bringing in level-specific balancing improvements.
addedIn addition to these changes, we’ve made a number of quality of life improvements. To speed up gameplay, we’ve updated fast forward to work during players’ turns (incl. Ultimates!). Initiative values have been added to the Turn Order when previewing abilities that affect Initiative to more clearly indicate what is happening. Also, for achievement hunters and those players chasing Hero Challenges, we’ve made the active team’s Challenges list available from the Pause menu during combat.
changedDouble Damage

The development team here at Spitfire has been working feverishly over the past several weeks, and is excited to deliver the Game Difficulty and Player Freedom update very soon.

We've developed two new difficulty modes to help players find the right balance for their tastes. A range of missions, including Home Target and Heard on the News have had significant balancing adjustments that should help players complete them more intuitively.

To make the game more approachable for a range of play styles, and allow players to feel more in control, we've removed most hero-specific optional objectives and re-tuned optional objective requirements across many missions. Additionally, some SP will be awarded for completing missions regardless of optional objectives. A new gameplay setting optionally moves the All In One Bonus SP reward to mission completion for players who don't enjoy trying to fulfil all objectives at once. Together, we hope these changes will make the game more approachable and comfortable for players who feel Capes is too “puzzle-like”.

For players who have been enjoying Capes in its current state, we have worked to preserve the game as you know it in the Challenging difficulty mode (formerly "Normal" difficulty) while also bringing in level-specific balancing improvements.

In addition to these changes, we’ve made a number of quality of life improvements. To speed up gameplay, we’ve updated fast forward to work during players’ turns (incl. Ultimates!). Initiative values have been added to the Turn Order when previewing abilities that affect Initiative to more clearly indicate what is happening. Also, for achievement hunters and those players chasing Hero Challenges, we’ve made the active team’s Challenges list available from the Pause menu during combat.

This is just a taster of the changes coming in the Game Difficulty and Player Freedom update, and we look forward to sharing it with you all on the 28th of June.

Thank you all for your patience and continued support, Spitfire Interactive

Important note

Some in-progress missions will be reset when the update drops.

Affected missions include

  • Act I

  • Mugging

  • Which Way the Wind Blows

  • Double Damage

  • Act II

  • Tech Support

  • Rooftop Hostage

  • City Surveillance

  • Streets of Rage

  • Industrial Sabotage

  • Act III

  • Primax (Boss)

  • Reunited

Source

Steam News / 27 June 2024

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