Full notes
Full Capes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Compatibility
Capes changes
Heyho,
The dust of the Release day has settled and the first thing we want to get off our chest is surely thanking you for your support in the early hours of the release!
We are already looking at the amount of feedback you have brought up so far - and since it's quite a lot and our core-dev team only consists of 4 people, there's surely no time to waste.
We compiled a first list of fixes to tackle some of your issues already and finalized the first patch to come - including:
Fixed severe framerate stutter that would occur when the camera transitions to cutscenes with DLSS enabled
Improved Quicksave to allow the save option to remain available via pause menu when a hero's action was selected
General fixes
Updated German translation
Thank you again for the feedback you've shared with us - please keep it coming!
Spitfire Interactive & Daedalic Entertainment
Here are the full patch notes:
Major Fixes
Fixed severe framerate stutter that would occur when the camera transitions to cutscenes with DLSS enabled
Quality of Life
Improved Quicksave to allow the save option to remain available via pause menu when a hero's action was selected
General Fixes
Fixed issue where Rebound could move out of the warehouse after the tutorial in Acquaintance
Fixed issue where PMC actively looked at/toward 4th hero during combat after Homecoming intro cutscene
Workaround input problems using an external gamepad after using built-in gamepad on Steam Deck
Fixed display menu buttons not responding to gamepad input on Steam Deck/Linux
Fixed Mercurial’s Dash being able to end on floating breakables
Fixed issue where trapped Weathervane would receive ultimate charge at end of rounds if intro is skipped or a save was loaded in Which Way the Wind Blows
Fixed issue where Wildstar would not relocate between phases in Anger is an Energy
Fixed issue where Goon from cutscene wouldn't animate when walking if the player clicks through the cinematic instead of watching or skipping in Mugging
Fixed rock collision to work with defeated/ragdolled enemies in Nose to the Grindstone
Fixed objective marker lingering on KOed civilians in Rooftop Hostage
Source
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