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Steam News3 September 20241y ago

Layers, increased height, Godot 4.3

Layer System - Create/delete/name new layers - Layer groups on first level - Arrange layers/groups using buttons or drag and drop - Hide or lock layers/groups - Panel of the layer list can be folded in and out and grows

Full notes

Full Canvas of Kings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes1 removal
  • UI and audio
  • Gameplay
addedLayer System - Create/delete/name new layers - Layer groups on first level - Arrange layers/groups using buttons or drag and drop - Hide or lock layers/groups - Panel of the layer list can be folded in and out and grows automatically - Assign objects, paths, plots, rooms and deco images to a layer (also works with water) - The number of elements assigned to a layer is unlimited - Button “add new objects to layer”: If active, new objects, paths, plots, rooms and deco images are assigned directly to the selected layer - Multi-select support: Add several objects to a layer at the same time - If an object locked by a layer is clicked, the affected layer flashes briefly - Invisible layers are not taken into account during collision check, e.g. when creating a forest on a hidden layer with road and cottages - New keys: Toggle visibility of selected map layer (default J). Toggle locking of selected map layer (default K). Assign object to selected map layer (default L)
addedChange: Deco images can now always be selected directly. It is no longer necessary to switch to the Deco Tool. Locking can be done via a layer
removedChange: Deco images can no longer be shown or hidden individually via the “hide” button, but now via the layer system
addedChange: Room design no longer on the right, but can now be opened separately at the top of the UI via a button when a room is selected
changedDisplay in the UI for the changed property of an object (scale, rotation, height, ...). Can be activated in the settings
addedEnvironment: Snow Color added

Canvas of Kings changes

addedLayer System - Create/delete/name new layers - Layer groups on first level - Arrange layers/groups using buttons or drag and drop - Hide or lock layers/groups - Panel of the layer list can be folded in and out and grows automatically - Assign objects, paths, plots, rooms and deco images to a layer (also works with water) - The number of elements assigned to a layer is unlimited - Button “add new objects to layer”: If active, new objects, paths, plots, rooms and deco images are assigned directly to the selected layer - Multi-select support: Add several objects to a layer at the same time - If an object locked by a layer is clicked, the affected layer flashes briefly - Invisible layers are not taken into account during collision check, e.g. when creating a forest on a hidden layer with road and cottages - New keys: Toggle visibility of selected map layer (default J). Toggle locking of selected map layer (default K). Assign object to selected map layer (default L)
addedChange: Deco images can now always be selected directly. It is no longer necessary to switch to the Deco Tool. Locking can be done via a layer
removedChange: Deco images can no longer be shown or hidden individually via the “hide” button, but now via the layer system
addedChange: Room design no longer on the right, but can now be opened separately at the top of the UI via a button when a room is selected
changedDisplay in the UI for the changed property of an object (scale, rotation, height, ...). Can be activated in the settings

Layer System - Create/delete/name new layers - Layer groups on first level - Arrange layers/groups using buttons or drag and drop - Hide or lock layers/groups - Panel of the layer list can be folded in and out and grows automatically - Assign objects, paths, plots, rooms and deco images to a layer (also works with water) - The number of elements assigned to a layer is unlimited - Button “add new objects to layer”: If active, new objects, paths, plots, rooms and deco images are assigned directly to the selected layer - Multi-select support: Add several objects to a layer at the same time - If an object locked by a layer is clicked, the affected layer flashes briefly - Invisible layers are not taken into account during collision check, e.g. when creating a forest on a hidden layer with road and cottages - New keys: Toggle visibility of selected map layer (default J). Toggle locking of selected map layer (default K). Assign object to selected map layer (default L)

Change: Deco images can now always be selected directly. It is no longer necessary to switch to the Deco Tool. Locking can be done via a layer

Change: Deco images can no longer be shown or hidden individually via the “hide” button, but now via the layer system

Change: Room design no longer on the right, but can now be opened separately at the top of the UI via a button when a room is selected

Max height of all elements doubled

Godot 4.3 + fallback to D3D12, if Vulkan is not supported (Windows only)

Display in the UI for the changed property of an object (scale, rotation, height, ...). Can be activated in the settings

Environment: Snow Color added

Smaller things and improvements

Source

Steam News / 3 September 2024

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