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Steam News10 August 20205y ago

Version 1.0.1 Update

Thank you to everyone who bought Canvas Hockey during launch week - I poured my heart into this project so it means the world to me that each and every one of you will enjoy playing.

Full notes

Full Canvas Hockey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes0 removals
  • Gameplay
  • Balance
  • Events
changedThank you to everyone who bought Canvas Hockey during launch week - I poured my heart into this project so it means the world to me that each and every one of you will enjoy playing. I've already gotten a lot of great feedback from players on some improvements I can make to the game. Here I'll summarize some of the quick changes I could make in a week, which you'll find in Version 1.0.1 of the game. If the game didn't update, try restarting Steam.
fixedWhat's new: - Improved formula for simulations in career mode. - Added arrow-key controls to keyboard and mouse control scheme. - Championship, OT, and Tutorial achievements were not updating. - Show playoff bracket before semifinals start. - If a player is inside the net with the puck, it's a goal (duh!) - Fixed lighting issues during championship game. - Improvements to the tutorial (e.g., during passing, resetting stats, etc.) - Fixed layering of +10xp animation in career mode. - Fixed issue where 0.1 skill points wouldn't be spent.
changedA little more detail for those who are curious: 1) On the first point, many players noticed that trading your player becomes very difficult or impossible in the higher leagues. I originally intended this challenge to be solved with trading your self to another team, but this is not always ideal and may require some grinding. The core issue behind this problem was that the formula for simulated games scaled linearly with each players skill, without considering who they were matched up against. In other words, in the old simulation, if player 1 (skill = 100) plays a game, they may score 4 goals, regardless of whether their opponent's skill is 50 or 100. To address this, I updated the formula to be normalized to the opponents skill. Further, the each player's team mate has a 10% contribution to the number of points that player will earn, while the player themselves contributes 90%. There is still a scalar fLeague that scales with the league you are in, so it still is more difficult to trade for better players in higher leagues. You can see a snapshot of some of my notes for the formula here:
changedThe "mean" calculated by this formula represents the average number of points that player would earn in a matchup of those four players. During the simulation, the game uses that mean to calculate a standard deviation and normal distribution for point values for that player, and this distribution is used to sample one value for the simulated game. There are more details on how the simulation calculates goalie save percentage, and likelihood of winning in overtime, which I won't go into detail here. These have also been updated to reflect the changes in this update.
addedPer player request, I added arrow key movement controls to the keyboard and moues control scheme. I originally didn't add these because arrow keys only allow for digital 8-directional movements, whereas the mouse allows for analog movement in any direction. I still don't recommend using this control scheme, but at the end of the day I want the players to enjoy the game how they see fit, so enjoy!
changedStay tuned for more updates, and as always please reach out to me if you have any suggestions or problems. I will fix them as soon as I can. As

Thank you to everyone who bought Canvas Hockey during launch week - I poured my heart into this project so it means the world to me that each and every one of you will enjoy playing. I've already gotten a lot of great feedback from players on some improvements I can make to the game. Here I'll summarize some of the quick changes I could make in a week, which you'll find in Version 1.0.1 of the game. If the game didn't update, try restarting Steam.

Quick tip: In game, you can always find the latest patch notes by hovering your mouse over the Version number in the top left screen of the Main Menu ːsteamhappyː

What's new: - Improved formula for simulations in career mode. - Added arrow-key controls to keyboard and mouse control scheme. - Championship, OT, and Tutorial achievements were not updating. - Show playoff bracket before semifinals start. - If a player is inside the net with the puck, it's a goal (duh!) - Fixed lighting issues during championship game. - Improvements to the tutorial (e.g., during passing, resetting stats, etc.) - Fixed layering of +10xp animation in career mode. - Fixed issue where 0.1 skill points wouldn't be spent.

A little more detail for those who are curious: 1) On the first point, many players noticed that trading your player becomes very difficult or impossible in the higher leagues. I originally intended this challenge to be solved with trading your self to another team, but this is not always ideal and may require some grinding. The core issue behind this problem was that the formula for simulated games scaled linearly with each players skill, without considering who they were matched up against. In other words, in the old simulation, if player 1 (skill = 100) plays a game, they may score 4 goals, regardless of whether their opponent's skill is 50 or 100. To address this, I updated the formula to be normalized to the opponents skill. Further, the each player's team mate has a 10% contribution to the number of points that player will earn, while the player themselves contributes 90%. There is still a scalar fLeague that scales with the league you are in, so it still is more difficult to trade for better players in higher leagues. You can see a snapshot of some of my notes for the formula here:

The "mean" calculated by this formula represents the average number of points that player would earn in a matchup of those four players. During the simulation, the game uses that mean to calculate a standard deviation and normal distribution for point values for that player, and this distribution is used to sample one value for the simulated game. There are more details on how the simulation calculates goalie save percentage, and likelihood of winning in overtime, which I won't go into detail here. These have also been updated to reflect the changes in this update.

  1. Per player request, I added arrow key movement controls to the keyboard and moues control scheme. I originally didn't add these because arrow keys only allow for digital 8-directional movements, whereas the mouse allows for analog movement in any direction. I still don't recommend using this control scheme, but at the end of the day I want the players to enjoy the game how they see fit, so enjoy!

Stay tuned for more updates, and as always please reach out to me if you have any suggestions or problems. I will fix them as soon as I can. As

Source

Steam News / 10 August 2020

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