In this update2
Full notes
Full Canvas update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
- Gameplay
Canvas changes
Major Performance Improvements:
Blobs now take up less memory and no longer tank framerate when spawning (can still happen occasionally).
Some feature checks that were done per frame are now done via events such as if each element in a cluster was painted yet or not.
Realistic physics drag is now done over multiple frames, are time sliced (no longer all happen on the same frames), and is no longer always active.
Made several non-static environmental elements static to help with performance.
Rebaked occlusion culling to have an updated rendering culling throughout the map.
Minor Fix:
The input icon for abilities was also showing as Left Mouse Button rather than Right Mouse Button.
Added captions to the intro video, this is primarily in preparation for localization, but also just for convenience!
Removed several falling physics objects that clipped through the world.
Removed several small physics objects that didn't meaningfully contribute to gameplay (besides hurting frame rates).
Source
Changelog.gg summarizes and formats this update. How we read updates.
