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Steam News21 January 20265mo ago

BIG FREE UPDATE! (first of two)

Meet version 1.7!! After three years of tireless development by the developer (me, that is), the best gameplay solutions were developed and the mechanics were rethought, which is why I returned to make the first of two

In this update2

Full notes

Full Cantirium: God Slayer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions11 changes2 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
changedMeet version 1.7 !!After three years of tireless development by the developer (me, that is), the best gameplay solutions were developed and the mechanics were rethought, which is why I returned to make the first of two major updates for "Cantirium: God Slayer" . Meow!
fixedWhat was fixed/added/improved?~Fixed the boss dialogue stopping in the knights' castle
addedWhat was fixed/added/improved?~Added a dash ! - to get it, just start the game
changedWhat was fixed/added/improved?~Attack radius increased
changedWhat was fixed/added/improved?~Attack animation redrawn
addedWhat was fixed/added/improved?~Coin pickup indicator added

Cantirium: God Slayer changes

changedAfter three years of tireless development by the developer (me, that is), the best gameplay solutions were developed and the mechanics were rethought, which is why I returned to make the first of two major updates for "Cantirium: God Slayer" . Meow!
fixedFixed the boss dialogue stopping in the knights' castle
addedAdded a dash ! - to get it, just start the game
changedAttack radius increased
changedAttack animation redrawn

Meet version 1.7!!

After three years of tireless development by the developer (me, that is), the best gameplay solutions were developed and the mechanics were rethought, which is why I returned to make the first of two major updates for"Cantirium: God Slayer". Meow!

What was fixed/added/improved?~

  • Fixed the boss dialogue stopping in the knights' castle

  • Added a dash! - to get it, just start the game

  • Attack radius increased

  • Attack animation redrawn

  • Coin pickup indicator added

  • Improved leaf particles added to 90% of levels

  • Tiles redrawn with improved details

  • Fixed a bug where the player could take damage during dialogue

  • Hits to spikes no longer deal damage to you

  • Sprout monsters are now shown more noticeably

  • Added sounds to moving platforms, saws

  • Fixed progress not saving when defeating the God of Void

  • Changed the music track on the tower level

  • Removed contact damage from Mirim

  • Eradicated shaking on moving platforms

  • The God of Destruction is now more understandable in battle

  • Added a period of complete invulnerability after you take damage

  • Improved gamepad navigation

  • Edited some interface menus

Source

Steam News / 21 January 2026

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