In this update2
Full notes
Full Cantirium: God Slayer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Cantirium: God Slayer changes
Meet version 1.7!!
After three years of tireless development by the developer (me, that is), the best gameplay solutions were developed and the mechanics were rethought, which is why I returned to make the first of two major updates for"Cantirium: God Slayer". Meow!
What was fixed/added/improved?~
Fixed the boss dialogue stopping in the knights' castle
Added a dash! - to get it, just start the game
Attack radius increased
Attack animation redrawn
Coin pickup indicator added
Improved leaf particles added to 90% of levels
Tiles redrawn with improved details
Fixed a bug where the player could take damage during dialogue
Hits to spikes no longer deal damage to you
Sprout monsters are now shown more noticeably
Added sounds to moving platforms, saws
Fixed progress not saving when defeating the God of Void
Changed the music track on the tower level
Removed contact damage from Mirim
Eradicated shaking on moving platforms
The God of Destruction is now more understandable in battle
Added a period of complete invulnerability after you take damage
Improved gamepad navigation
Edited some interface menus
Source
Changelog.gg summarizes and formats this update. How we read updates.
