Full notes
Full Can't Stop Rory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Balance
🛠️ Improvements
Sprinting is now allowed in Build Mode.
Fixed day/night sounds not swapping correctly.
Added a new dedicated nighttime music set.
Improved translation system:
Supports font changes.
Missing lines now default to English.
Increased interaction range for seed bags.
Increased mouse interaction size for crop drops.
🐛 Fixes
Fixed wheat highlight texture looking incorrect.
Fixed shots being able to pass through walls.
Fixed stepping on seed bags pushing them through the map.
Additional fixes for inconsistent click interactions.
Fixed wall repair menu not clearing properly.
Fixed Mech enter prompt collision.
Fixed Rory’s collision while inside the Mech.
Fixed multiple missing translations:
Dialog box while open
Guide tab
“Next” and “Close” dialog buttons
Workbench blueprint names and descriptions
Fixed wall expansions being purchasable without a valid upgrade.
Fixed incorrect scaling/sizing on wall expansions.
You can currently expand up to 4 times—more expansions coming later!
Fixed Wink-Wonk duplicating when using the Unstuck button.
Fixed zombie spawn pool appearing above ground and creating floating zombie stacks.
Fixed walls not reloading correctly.
Fixed zombies not reloading correctly.
Fixed deleting multiple objects sending some to world origin instead of deleting.
Fixed selling multiple objects giving double scrap refunds.
✨ New Additions
🔧 Mech Upgrades
Damage 1–10
Movement Speed 1–10
Cooling Efficiency 1–10
Range 1–10
🔥 Mech Flamethrower
New overheating system.
Flamethrower VFX changes when Damage + Range reach certain upgrade thresholds.
🎵 New Music Tracks (+15)
Can’t
Can’t (Withered)
Can’t (Regrown)
Rory (Withered)
Rory (Regrown)
Rory (Mutated)
Rory (Genetic)
Stop (Withered)
Stop (Regrown)
Stop (Mutated)
Stop (Genetic)
Nightfall
Unfed
Unfed (Starved)
Unfed (Unearthed)
🔫 Turret Overhaul
Added turret upgrades:
Damage 1–10
Health 1–10
Attack Speed 1–10
Range 1–10
Turrets can now be targeted by zombies.
Turrets can be repaired (1 HP = 2 scrap).
Added visible range ring (hover + menu).
Turrets can now be Stunned.
New “Damaged” state with VFX.
New “Broken” model; turret won’t fire until repaired.
Improved turret tracking behavior.
Laser color now reflects damage dealt.
🔆 New Defense: UV Light
UV Light defense added with upgrades 1–10.
Instead of range, UV Light upgrades increase slowness effect.
🌱 Mutations & Farming
Added Mutated Crop Plot.
Added 6 new mutated crops.
📊 Gameplay & Economy
Significant economy adjustments and balancing.
Scrap drops now pull to the player from any distance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
