Full notes
Full Can't Stop Rory update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Rory’s… Roriers… Ror… well, hello there! (Still working on a cool community name...)
What changed
- Maps
- Gameplay
- Fixes
- Balance
- UI and audio
Can't Stop Rory changes
As you probably know, Can’t Stop Rory is part of this October’s Steam Next Fest, and we did a ton of updates on our demo. You’re gonna love it! (be ready)
This update brings a full map rebuild, major system refinements, and some long-awaited gameplay balancing. A few old friends have retired (farewell Ivy), leaving a big promotion for your bestie: Wink Wonk!
🌍 World & Map
- Full Map RebuildThe entire map has been reworked from the ground up for better layout, pacing, and gameplay flow.
Added Foliage: Completed placement of remaining foliage across all regions for a fuller, more natural environment.
- Broken Stone WallsIntroduced destructible stone walls that Unfed can now break through and climb over, creating more dynamic breaches.
- Scrap Piles AddedNew scrap piles scattered throughout the map must be cleared by the player to expand and clean up the farm.
🧠 Gameplay & Systems
Tutorial Overhaul: All tutorial content is now guided through Wink Wonk.
Wall Expansion System: Walls can now be expanded and upgraded through multiple levels.
Wall Mechanics Rework: Unfed now properly break and enter through damaged walls.
Fully built walls no longer highlight unnecessarily.
Wall occlusion and collision have been fixed.
Wall texture bugs resolved.
Refunding Crop Plot Upgrades: Players can now refund upgraded crop plots to regain resources.
Saving System Updates: Sun brightness, wall data, and several object states now save correctly between sessions.
Workbench Overhaul: All buildable items are now accessible directly from workbenches if the player has enough scrap.
Removed the old unlock requirements — no more hidden items!
⚙️ Balance & Progression
- Early Game BalanceAdjusted the starting economy and progression curve for smoother onboarding.
Economy Rebalance: Resource costs and scrap returns have been tuned for better pacing and reward flow.
- Removed RequirementsXP and Reputation requirements for bunker rooms have been removed to streamline base progression.
🔧 Fixes & Quality of Life
Unfed correctly break and enter through walls during attacks.
Issues with saving certain objects between sessions.
“Unstuck” button now moves the player to the proper safe location.
Workbench object icons displaying incorrectly.
Wall occlusion, collision, and texture inconsistencies.
Game music volume levels.
Wall health lowered for better pacing.
Dialog boxes now automatically clear after 60 seconds if they get stuck.
🪦 Removed / Retired
Ivy and other NPCs (Wink Wonk now handles tutorials).
Upgrade & Edit functions for exterior walls (these systems are being redesigned).
Harvest Signs, you can now just click the plot to harvest.
💬 Notes from the Dev
This update sets the stage for a more refined and focused vision for Cant Stop Rory. Thanks for sticking with the project as the world keeps evolving (and occasionally collapsing under Unfed pressure).
We hope you all have a blast playing this new demo! We did our best to bring something super cool to life to thank you for your support.
Let’s not stop Rory together! 🚀
Source
Changelog.gg summarizes and formats this update. How we read updates.
