In this update2
Full notes
Full Can't Drive This update
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What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Compatibility
- Fixes
Can't Drive This changes
We've got a brand new batch of update-sauce for all you drivers and builders out there. Here's what's new in Build #4904705:
Performance Improvements
We worked hard on getting the game running on as many devices as possible. Over the past few weeks, we sifted through the entire game like gold panners, hunting those precious performance nuggets. Then we separated the dirt, and rocks, and the remaining alluvial deposits, melted the pure separated performance in a melting pot, and poured it into a mold, to get the shiny new update that you can download right now.
Reduced Polygon Count
In all seriousness, we reduced the polycount of most of the models in the game. Overall, we're now rendering about 40-60% less polygons than before. This means less strain on your CPU for sending data over to the GPU, and less strain on the GPU for actually converting the data into a visible image.
Faster Rendering
Additionally, we switched to a faster rendering solution. This should have the game running at 60fps with four players for most modern desktop PCs. For the technically interested among you, we switched to the LWRP, which is far faster because it allows us to not render things we don't actually use (like a depth pass, depth+normals texture, motion vectors, and other fancy-pants shenanigans).
If you still run into performance issues or frame drops, please let us know on the forums – we'd really like to fix those.
Customization I
Vehicle customization is back, sorta! The first batch of customization goodness brings you basic colors and patterns. We know this doesn't scratch your creative itch to completion, but we're getting there. More customization options will be added in future updates. (Read the "I" in the heading as the Roman numeral, not the letter). Also note that you won't be able to unlock more colors for now, as we're still working on an unlockable system – which will allow you to unlock customization options during the game.
Change Log
Here's some of the minor changes this update:
Fixed a bug where key maps weren't saved (reported by Freekill and Ramprage)
Fixed a bug where audio was disabled by default
Made ghost tiles more easily readable for the builder (reported by Paragon | Jocy)
Fixed color scheme in settings menu
Fixed Linux launch config (as reported by [Linux] Liam)
Fixed a bug where controllers were sometimes not recognized on start
Removed visual seam in skybox
Added contact buttons to menu
Removed garbage allocation in some scripts
Fixed an issue where physics breaks at ~9000pts (reported by Paragon | Jocy)
Displays Controller icons on start screen
Changed Start button from SPACE to RETURN
Fixed an issue where tiles can rotate to an arbitrary value (reported by Paragon | Jocy)
Added "Waiting for other player" when playing online
Added support for most controllers
What's next?
Here are things not in the game yet, we're looking to add back in future updates (in no particular order):
Street customization
Remaining vehicle customization
Achievements
Leaderboards
More game modes
Unlockables-System
Online Matchmaking
New Trailer & Box Art
As usual, if you find any issues (frame drops, bugs, glitches, etc.), we'd love to hear from you! Just open a thread on the Forums, and we'll see to it asap.
Source
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