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Steam News14 December 20187y ago

Getting Close

Hey all, popping in for a short update on the development, and it's really going places.

Full notes

Full Can't Drive This update

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Repeated intro

Hey all, popping in for a short update on the development, and it's really going places. The art and design are pretty much done – a few pieces of UI and small details on game modes are missing, but that's pretty much it. Most artists have now switched to meta artwork (artwork for storefronts, box art, etc.) or our next title. Our programmers are still working hard on getting network code hammered down. There's been some problems with the networking SDK we'd been using before, but the current system is well on track. Once that's done, they'll be adding in an invite-system and user management. And once that's done, you'll all get to play the new Can't Drive This we promised so long ago. For the data connoisseurs among you, here's a graph of our development hours by discipline.

What changed

0 fixes1 addition0 changes0 removals
  • Server
addedHey all, popping in for a short update on the development, and it's really going places. The art and design are pretty much done – a few pieces of UI and small details on game modes are missing, but that's pretty much it. Most artists have now switched to meta artwork (artwork for storefronts, box art, etc.) or our next title. Our programmers are still working hard on getting network code hammered down. There's been some problems with the networking SDK we'd been using before, but the current system is well on track. Once that's done, they'll be adding in an invite-system and user management. And once that's done, you'll all get to play the new Can't Drive This we promised so long ago. For the data connoisseurs among you, here's a graph of our development hours by discipline.

Can't Drive This changes

addedHey all, popping in for a short update on the development, and it's really going places. The art and design are pretty much done – a few pieces of UI and small details on game modes are missing, but that's pretty much it. Most artists have now switched to meta artwork (artwork for storefronts, box art, etc.) or our next title. Our programmers are still working hard on getting network code hammered down. There's been some problems with the networking SDK we'd been using before, but the current system is well on track. Once that's done, they'll be adding in an invite-system and user management. And once that's done, you'll all get to play the new Can't Drive This we promised so long ago. For the data connoisseurs among you, here's a graph of our development hours by discipline.

If you have any questions, as usual, we'll be happy to answer them. All the Best, Steve

Source

Steam News / 14 December 2018

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